#Old Drilla
FREESLOT
MT_Drilla
S_DRIL_STAND
S_DRIL_STAND2
S_DRIL_RUN
S_DRIL_RUN2
S_DRIL_RUN3
S_DRIL_RUN4
SPR_DRIL

Thing MT_Drilla
#$Sprite DRILA1
MAPTHINGNUM = 2022
SPAWNSTATE = S_DRIL_STAND
SPAWNHEALTH = 1
SEESTATE = S_DRIL_RUN
SEESOUND = 0
REACTIONTIME = 3
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 5
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = sfx_pop
XDEATHSTATE = 160
SPEED = 3
RADIUS = 18*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

FRAME S_DRIL_STAND
SPRITENUMBER = DRIL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_DRIL_STAND2
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_DRIL_STAND2
SPRITENUMBER = DRIL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_DRIL_STAND
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_DRIL_RUN
SPRITENUMBER = DRIL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_DRIL_RUN2
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_DRIL_RUN2
SPRITENUMBER = DRIL
SPRITESUBNUMBER = 1
DURATION = 2
NEXT = S_DRIL_RUN3
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_DRIL_RUN3
SPRITENUMBER = DRIL
SPRITESUBNUMBER = 2
DURATION = 2
NEXT = S_DRIL_RUN4
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_DRIL_RUN4
SPRITENUMBER = DRIL
SPRITESUBNUMBER = 3
DURATION = 2
NEXT = S_DRIL_RUN
ACTION A_Chase
VAR1 = 0
VAR2 = 0
