v1.2
- Decreased landing lag after Tailspin
- Propeller Boost's speed is now additive, within a certain margin
- Tailspin no longer forces spinning flag, for better mod compatability and a little bit of extra control
- If you stop during a Tailspin, you now return to the regular falling state
- BluEyes can now use shield abilities, if she hasn't used any Propeller Boosts yet
- Abilities no longer break at different scales

v1.3
- Removed the speed cut from landing lag
- Lowered action speed from 16 to 14
- Landing now animation now checks for previous state, not whether a Tailspin was used
- Resprite!
- Footsteps support
- Added super form
- J_AdjustThrust now accounts for Super form
- Tailspin now boosts up as well as forward
- Propeller Boost transitions into jumping/rolling animation, rather than falling
- New, unique sound for running out of Propeller Boosts
- Exhausted animation now takes priority over jump animation during Propeller Boost
- Propeller Boost no longer instantly redirects momentum