FREESLOT
MT_WINTERTREE
S_WINTERTREE
MT_EEVEE
S_EEVEESTAND
S_EEVEECHASE
S_EEVEECHASEB
S_EEVEECHASEC
S_EEVEE_DIZZY
SPR_EEVE
SPR_WTRE

Object MT_WINTERTREE
#$Name Blue Pine Tree
#$Sprite WTREA0
MapThingNum = 2045
SpawnState = S_WINTERTREE
Radius = 20*FRACUNIT
Height = 20*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_WINTERTREE
SpriteName = WTRE
SpriteFrame = A
Duration = -1
Next = S_WINTERTREE
Action = none

Thing MT_EEVEE
#$Sprite EEVEA2A8
#$Name Eevee Obsticle
MAPTHINGNUM = 3294
SPAWNSTATE = S_EEVEESTAND
SPAWNHEALTH = 1000
SEESTATE = S_EEVEECHASE
REACTIONTIME = 8
RADIUS = 50*FRACUNIT
HEIGHT = 50*FRACUNIT
MASS = 100
FLAGS = MF_PAIN
SPEED = 10

STATE S_EEVEESTAND
SPRITENAME = SPR_EEVE
SPRITEFRAME = A
DURATION = 1
NEXT = S_EEVEESTAND
ACTION A_LOOK

STATE S_EEVEECHASE
SPRITENAME = SPR_EEVE
SPRITEFRAME = B
DURATION = 5
NEXT = S_EEVEECHASEB
ACTION A_CHASE

STATE S_EEVEECHASEB
SPRITENAME = SPR_EEVE
SPRITEFRAME = C
DURATION = 5
NEXT = S_EEVEECHASEC
ACTION A_CHASE

STATE S_EEVEECHASEC
SPRITENAME = SPR_EEVE
SPRITEFRAME = D
DURATION = 5
NEXT = S_EEVEECHASE
ACTION A_CHASE

STATE S_EEVEE_DIZZY
SPRITENAME = SPR_EEVE
SPRITEFRAME = A
DURATION = 70
NEXT = S_EEVEESTAND
ACTION none