FREESLOT
MT_ENERGYBALLCLONE
MT_LASERCLONE
SPR_ALTT
MT_SHIELDLOOKALIKEMETALT
S_METALTFAKESHIELD1
S_METALTFAKESHIELD2

OBJECT MT_ENERGYBALLCLONE
MAPTHINGNUM = -1
SPAWNSTATE = S_ENERGYBALL1
SPAWNHEALTH = 1000
SEESTATE = S_NULL
SEESOUND = sfx_s3k54
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 20*FRACUNIT
HEIGHT = 20*FRACUNIT
SPEED = 65*FRACUNIT
MASS = 100
DAMAGE = 20
FLAGS =	MF_MISSILE|MF_NOGRAVITY|MF_NOCLIPHEIGHT

OBJECT MT_LASERCLONE
MAPTHINGNUM = -1
SPAWNSTATE = S_ROCKET
SPAWNHEALTH = 1000
SEESTATE = S_NULL
SEESOUND = sfx_rlaunc
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 8*FRACUNIT
HEIGHT = 8*FRACUNIT
SPEED = 30*FRACUNIT
MASS = 100
DAMAGE = 20
FLAGS = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

OBJECT MT_SHIELDLOOKALIKEMETALT
MAPTHINGNUM = -1
SPAWNSTATE = S_METALTFAKESHIELD1
SPAWNHEALTH = 1
SEESTATE = S_NULL
SEESOUND = sfx_CDFM54
REACTIONTIME = 8
PAINSOUND = sfx_None
RADIUS = 32*FRACUNIT
HEIGHT = 32*FRACUNIT
SPEED = 0*FRACUNIT
MASS = 100
DAMAGE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY

STATE S_METALTFAKESHIELD1
SPRITENAME = ALTT
SPRITEFRAME = A
DURATION = 2
NEXT = S_METALTFAKESHIELD2

STATE S_METALTFAKESHIELD2
SPRITENAME = ALTT
SPRITEFRAME = B
DURATION = 1
NEXT = S_METALTFAKESHIELD1