INSTRUCTIONS

In your profile options make sure you define buttons for LUA A, LUA B, and LUA C

LUA A and B are used by all of the characters in this pack, but not necessary!

LUA C is used for the CHARACTER SELECT AND SCRIPTED RACES
Make sure to enable scripted races if you want Simpler Animals running together!
Reset the map once after enabling to get rid of duplicate characters.

PLEASE DO NOT LOAD DCL_SimplerAnimals.pk3 and any SoloRunners at the same time!

If loading DCL_SimplerAnimals.pk3: Load first and alone! If you load any other mods that use the Simpler Animal script, you are going to have a bad time!

IF loading SoloRunners: Please load "0.SimplerCore" first. Then any choice of character following.
If you want the custom music to play as well, thats also included after the SoloRunners "Music.pk3"

CHARACTER CONTROLS!!!

1. Sonic:
Lua A: (On ground) Jump, (After jumping) Thok and Homing Attack (if close enough)
Lua B: (In air) Stomp, (On ground and with 20 rings) Super Sonic -
Super Sonic becomes invincible for a limited time. When timer is finished, Sonic looses the seven emeralds and can't use super sonic for an extended period

2. Tails:
Lua A: (On ground) Jump, (HOLD)(After jumping) Fly - Tails flies until he becomes tired and has to return to the ground. Release to fly down early.
Lua B: (In Air) Stomp

3. Amy:
Lua A: (On ground) Jump, (After jumping) Thok and Homing Hammer Attack (if close enough)
Lua B: (In air) Stomp, (On ground) Hammer Swing Attack

4. Eggman:
Lua A: (HOLD)(On ground with 7 rings) Homing Missile - Lock-On to targets, release to fire missile. Amount and/or cooldown displayed by the graphics at the bottom (GRAPHIC DISABLED IN MULTIPLAYER)
Lua B: (In air) AfterBurner Stomp - Eggman uses stored kinetic energy to propel forward after stomping. (HOLD)(On ground with 15 rings) Egg Laser - Charge-Up Eggman's laser. Release to fire the sonic cd laser attack! Brake to slow down and hit enemies behind. Cooldown is over when he says "All Systems, Full Power!"

5. Fang:
Lua A: (On ground) Jump, (HOLD)(After jumping) Bounce - Fang bounces straight up, or forward if holding accelerate
Lua B: (In air) Stomp, (On ground with 7 rings) Dead-Shot Revolver - Fang shoots the closes player with deadly accuracy. Shoots a cork that players can run into if no one close enough

6. Knuckles:
Lua A: (On ground) Jump, (HOLD)(After jumping) Glide/Swim
Lua B: (On ground) Punch, (In air) Stomp, (HOLD)(In air) Dig - Knuckles burrows in the ground and can not be hit with attacks while underground. His dirt mound can also trip up players who are ran into.

7. Metal Sonic:
Lua A: (On ground) Jump
Lua B: (In Air) Weighted Stomp - Metal uses kinetic energy to slam into the ground providing a shockwave that can spinout close players, (HOLD)(On Ground with 10 rings) ElectroDash - Charge Metal Sonic and release to dash forward whilst covered in tripwire. Hold drift to turn harder. Metal Sonic plays a sound when he can electrodash again after using it.
(Brake) and LUA A: (On ground) ElectroShield - Metal Covers himself with a shield that renders opponent's items useless and can spinout touching players. Costs rings per second during use
(Use Item) during ElectroShield: (On ground) ShieldBurner - Metal uses a ringburst and power from his shield to burn through tripwire or provide a burst of speed

8. Shadow:
Lua A: (On ground) Jump, (After jumping with 5 rings) Chaos Snap (if close enough) - Shadow uses chaos control to homing attack the closest player.
Lua B: (In air) Stomp, (On ground and with 10 rings) Chaos Control - Shadow teleports forward ignoring anything in his way. Cooldown is over when Shadow says (Playtime is over!)

9. Silver:
Lua A: (On ground) Jump, (After jumping) Fly - Silver flies until he becomes tired and has to return to the ground. Press again to lower immediately. Hold (Drift) to play faster.
Lua B: (In Air) PsychoStomp - Silver uses his psychic abilities to slam the ground hard enough to spin-out close enough players. (HOLD)(On ground with five rings) Telekinesis - Silver picks up a boulder and hurls it at the closest enemy. The boulder becomes left behind and is a road hazard
(Brake) and LUA A: (On ground) PsychoShield - Silver uses his psychic abilities to create a shield renders opponent's items useless and can spinout touching players. Costs rings per second.
(Use Item) during PsychoShield: (On ground) ShieldBurner - Silver uses a ringburst and power from his shield to burn through tripwire or provide a burst of speed