FREESLOT
MT_NEGATHOK
S_NEGTHOK
S_METALNEGAEXPLDE1
S_METALNEGAEXPLDE2
S_METALNEGAEXPLDE3
S_METALNEGAEXPLDE4
S_METALNEGAEXPLDE5
S_METALNEGAEXPLDE6
S_METALNEGAEXPLDE7
SPR_NTHK
SPR_SFEP

Thing MT_NEGATHOK
Mapthingnum = -1
Spawnstate = S_NEGTHOK
Spawnhealth = 1
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_NEGTHOK
Spritename = NTHK
Spriteframe = A|TR_TRANS60
Duration = 8

State S_METALNEGAEXPLDE1
SpriteName = SFEP
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_METALNEGAEXPLDE2

State S_METALNEGAEXPLDE2
SpriteName = SFEP
SpriteFrame = B|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_METALNEGAEXPLDE3

State S_METALNEGAEXPLDE3
SpriteName = SFEP
SpriteFrame = C|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_METALNEGAEXPLDE4

State S_METALNEGAEXPLDE4
SpriteName = SFEP
SpriteFrame = D|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_METALNEGAEXPLDE5

State S_METALNEGAEXPLDE5
SpriteName = SFEP
SpriteFrame = E|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_METALNEGAEXPLDE6

State S_METALNEGAEXPLDE6
SpriteName = SFEP
SpriteFrame = F|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_METALNEGAEXPLDE7

State S_METALNEGAEXPLDE7
SpriteName = SFEP
SpriteFrame = G|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_NULL