Character
SkinName = metalknuckles
DisplayName = Metal#Knuckles
TagTextColor = SKINCOLOR_CRIMSON
TagOutlineColor = SKINCOLOR_FOREST
OppositeColor = SKINCOLOR_MINT
PlayerText = ^5Metal Knuckles^0 is a mix of Metal Sonic and Knuckles. He combines the abilities of the two to create a versatile moveset.

^5Ability:^0 Charge Glide
Hold jump to charge a super glide, letting you soar across gaps. 

^5Ability:^0 Jet Climb
While climbing on a wall, hold spin in order to soar into the skies!

^5Tip:^0 Charge Glide and Jet Climb can preserve Boost Mode!
#

State S_METK_ROCKETCHARGE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_FLT
Duration = -1
Next = S_METK_ROCKETCHARGE
Var1 = 0
Var2 = 0

State S_METK_CLIMB
SpriteName = SPR_PLAY
SpriteFrame = SPR2_CLMB
Duration = 4
Next = S_METK_CLIMB
Var1 = 0
Var2 = 0

State S_METK_LANDING
SpriteName = SPR_PLAY
SpriteFrame = SPR2_LAND
Duration = 7
Next = S_PLAY_STND
Var1 = 0
Var2 = 0

Object MT_METK_RESIDUE
SpawnState = S_METK_RESIDUE
SpawnHealth = 1
Radius = 1
Height = 1
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_METK_RESIDUE
SpriteName = SPR_KRES
SpriteFrame = A|FF_FULLBRIGHT|FF_TRANS30
Next = S_METK_RESIDUE
Duration = -1
Var1 = 0
Var2 = 0

Object MT_METK_ROCKET
SpawnState = S_METK_ROCKET
SpawnHealth = 1
DeathState = S_XPLD1
DeathSound = sfx_cdfm32
Speed = 30*FRACUNIT
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOGRAVITY|MF_MISSILE

State S_METK_ROCKET
SpriteName = SPR_MKRK
SpriteFrame = A
Next = S_METK_ROCKET
Duration = -1
Var1 = 0
Var2 = 0

Freeslot
SPR2_SHIT


Sprite2 SPR2_SHIT
Default = SPR2_PAIN