// Texture definitions generated by SLADE3
// on Sun May 16 12:19:44 2021

Texture "REDWELL1", 128, 384
{
	Patch "ERZRED1", 0, 256
	Patch "THZ2N4", 0, 0
	Patch "THZ2N4", 0, 128
}

Texture "REDWELL2", 128, 384
{
	Patch "ERZRED1", 0, 256
	Patch "THZ2N5", 0, 0
	Patch "THZ2N5", 0, 128
}

Texture "REDWELL3", 128, 384
{
	Patch "ERZRED1", 0, 256
	Patch "THZ2N8", 0, 0
	Patch "THZ2N8", 0, 128
}

Texture "REDWELL4", 128, 384
{
	Patch "ERZRED1", 0, 256
	Patch "THZ2N12", 0, 0
	Patch "THZ2N12", 0, 128
}

Texture "REDWELL5", 128, 384
{
	Patch "ERZRED2", 0, 256
	Patch "THZ2N4", 0, 0
	Patch "THZ2N4", 0, 128
}

Texture "REDWELL6", 128, 384
{
	Patch "ERZRED2", 0, 256
	Patch "THZ2N5", 0, 0
	Patch "THZ2N5", 0, 128
}

Texture "REDWELL7", 128, 384
{
	Patch "ERZRED2", 0, 256
	Patch "THZ2N8", 0, 0
	Patch "THZ2N8", 0, 128
}

Texture "REDWELL8", 128, 384
{
	Patch "ERZRED2", 0, 256
	Patch "THZ2N12", 0, 0
	Patch "THZ2N12", 0, 128
}

Texture "BLUWELL1", 128, 384
{
	Patch "ERZBLUE1", 0, 256
	Patch "THZ2N4", 0, 0
	Patch "THZ2N4", 0, 128
}

Texture "BLUWELL2", 128, 384
{
	Patch "ERZBLUE1", 0, 256
	Patch "THZ2N5", 0, 0
	Patch "THZ2N5", 0, 128
}

Texture "BLUWELL3", 128, 384
{
	Patch "ERZBLUE1", 0, 256
	Patch "THZ2N8", 0, 0
	Patch "THZ2N8", 0, 128
}

Texture "BLUWELL4", 128, 384
{
	Patch "ERZBLUE1", 0, 256
	Patch "THZ2N12", 0, 0
	Patch "THZ2N12", 0, 128
}

Texture "BLUWELL5", 128, 384
{
	Patch "ERZBLUE2", 0, 256
	Patch "THZ2N4", 0, 0
	Patch "THZ2N4", 0, 128
}

Texture "BLUWELL6", 128, 384
{
	Patch "ERZBLUE2", 0, 256
	Patch "THZ2N5", 0, 0
	Patch "THZ2N5", 0, 128
}

Texture "BLUWELL7", 128, 384
{
	Patch "ERZBLUE2", 0, 256
	Patch "THZ2N8", 0, 0
	Patch "THZ2N8", 0, 128
}

Texture "BLUWELL8", 128, 384
{
	Patch "ERZBLUE2", 0, 256
	Patch "THZ2N12", 0, 0
	Patch "THZ2N12", 0, 128
}

Texture "GRYWELL1", 128, 384
{
	Patch "ERZGREY1", 0, 256
	Patch "THZ2N4", 0, 0
	Patch "THZ2N4", 0, 128
}

Texture "GRYWELL2", 128, 384
{
	Patch "ERZGREY1", 0, 256
	Patch "THZ2N5", 0, 0
	Patch "THZ2N5", 0, 128
}

Texture "GRYWELL3", 128, 384
{
	Patch "ERZGREY1", 0, 256
	Patch "THZ2N8", 0, 0
	Patch "THZ2N8", 0, 128
}

Texture "GRYWELL4", 128, 384
{
	Patch "ERZGREY1", 0, 256
	Patch "THZ2N12", 0, 0
	Patch "THZ2N12", 0, 128
}

Texture "GRYWELL5", 128, 384
{
	Patch "ERZGREY2", 0, 256
	Patch "THZ2N4", 0, 0
	Patch "THZ2N4", 0, 128
}

Texture "GRYWELL6", 128, 384
{
	Patch "ERZGREY2", 0, 256
	Patch "THZ2N5", 0, 0
	Patch "THZ2N5", 0, 128
}

Texture "GRYWELL7", 128, 384
{
	Patch "ERZGREY2", 0, 256
	Patch "THZ2N8", 0, 0
	Patch "THZ2N8", 0, 128
}

Texture "GRYWELL8", 128, 384
{
	Patch "ERZGREY2", 0, 256
	Patch "THZ2N12", 0, 0
	Patch "THZ2N12", 0, 128
}

// End of texture definitions
