#Melon Pack v6

MainCfg
GameData = customtracks.dat

#Race Maps

Level Y6
LevelName = Skeletal Sands
SubTitle = Melon Pack
TypeOfLevel = Race
NumLaps = 3
SkyNum = 90
SkyboxScaleZ = 0
Palette = 9029

Level Y7
LevelName = Thunder Circuit
Subtitle = Melon Pack
TypeOfLevel = Race
NumLaps = 7
SkyNum = 5029
Weather = PRECIP_STORM_NOSTRIKES
Palette = 9030

Level Y8
LevelName = Killer Skies
SubTitle = Melon Pack
TypeOfLevel = Race
NumLaps = 4
SkyNum = 188
SkyboxScaleZ = 0
Palette = 9031

Level Y9
LevelName = Diamond Dust
Zonetitle = Zone
SubTitle = Melon Pack
LevelSelect = 1
TypeOfLevel = Race
NumLaps = 4
SkyNum = 2735
NextLevel = YY

Level YY
LevelName = VB Raceway
SubTitle = Melon Pack
TypeOfLevel = Race
NumLaps = 5
SkyNum = 461
Palette = 6970
MobjScale = FRACUNIT*7/9
NextLevel = ZQ

Level ZQ
LevelName = Eientei Mansion
SubTitle = Melon Pack
TypeOfLevel = Race
NumLaps = 3
SkyNum = 1017
NextLevel = ZR

Level ZR
LevelName = Astral Drop
SubTitle = Melon Pack
TypeOfLevel = Race
NumLaps = 4
SkyNum = 8
SkyboxScale = 1
SkyboxScaleZ = 0
NextLevel = 1

#Battle Maps

Level YZ
LevelName = Hyrule Forest
SubTitle =  Melon Pack
TypeOfLevel = Battle
SkyNum = 461
NextLevel = ZT

Level ZT
LevelName = Pool Party
SubTitle =  Melon Pack
TypeOfLevel = Battle
SkyNum = 461
NextLevel = ZX

Level ZX
LevelName = Wind Fish
Zonetitle = Egg
SubTitle =  Melon Pack
TypeOfLevel = Battle
SkyNum = 461
MobjScale = FRACUNIT/2
NextLevel = B0