-- This addon MUST be loaded after the latest standalone version of -- Mega Paint Drive, otherwise errors will occur. freeslot("SKINCOLOR_TITANIUM", "SKINCOLOR_WATER", "SKINCOLOR_FROSTMINT", "SKINCOLOR_BLUSH", "SKINCOLOR_GARLIC", "SKINCOLOR_ALUMINUM", "SKINCOLOR_OUTERSPACE", "SKINCOLOR_LICORICE", "SKINCOLOR_PUNK", "SKINCOLOR_ABYSS", "SKINCOLOR_EBONY", "SKINCOLOR_MOUNTAINTOP", "SKINCOLOR_HITECH", "SKINCOLOR_SEASHELL", "SKINCOLOR_LATTE", "SKINCOLOR_EARTHWORM", "SKINCOLOR_SAKURA", "SKINCOLOR_VAMPIRE", "SKINCOLOR_SNOWBOARDER", "SKINCOLOR_PARROT", "SKINCOLOR_ROJO", "SKINCOLOR_TIGER", "SKINCOLOR_MANGO", "SKINCOLOR_PHOENIX", "SKINCOLOR_SUNRISE", "SKINCOLOR_CHEESE", "SKINCOLOR_CHESTNUT", "SKINCOLOR_CREAMSICLE", "SKINCOLOR_KING", "SKINCOLOR_PINEAPPLE", "SKINCOLOR_CHEETAH", "SKINCOLOR_SPRING", "SKINCOLOR_MELON", "SKINCOLOR_LEAF", "SKINCOLOR_LASER", "SKINCOLOR_POISON", "SKINCOLOR_ASPARAGUS", "SKINCOLOR_IGUANA", "SKINCOLOR_DREAM", "SKINCOLOR_AZURA", "SKINCOLOR_ALLEYWAY", "SKINCOLOR_BREEZE", "SKINCOLOR_BRINE", "SKINCOLOR_DEPTHS", "SKINCOLOR_MYSTIC", "SKINCOLOR_INTERDIMENSION", "SKINCOLOR_RAISIN", "SKINCOLOR_SPIDER", "SKINCOLOR_PARADISE", "SKINCOLOR_JAM", "SKINCOLOR_AMARANTH", "SKINCOLOR_QUEEN") skincolors[SKINCOLOR_TITANIUM] = { name = "Titanium", ramp = {0,0,0,0,0,0,1,2,3,4,6,7,8,10,11,13}, invcolor = SKINCOLOR_ABYSS, invshade = 13, chatcolor = V_GREYMAP, accessible = true } M_MoveColorBefore(SKINCOLOR_TITANIUM, SKINCOLOR_WHITE) skincolors[SKINCOLOR_WATER] = { name = "Water", ramp = {0,0,1,144,144,128,128,128,129,129,140,140,141,141,142,142}, invcolor = SKINCOLOR_SEASHELL, invshade = 6, chatcolor = V_SKYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_WATER, SKINCOLOR_VANILLA) skincolors[SKINCOLOR_FROSTMINT] = { name = "Frostmint", ramp = {0,1,1,2,128,120,120,121,121,121,122,123,123,124,124,125}, invcolor = SKINCOLOR_CORAL, invshade = 9, chatcolor = V_AQUAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_FROSTMINT, SKINCOLOR_SNOW) skincolors[SKINCOLOR_BLUSH] = { name = "Blush", ramp = {0,1,252,208,208,48,209,209,209,210,210,32,32,33,33,34}, invcolor = SKINCOLOR_ACID, invshade = 5, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BLUSH, SKINCOLOR_TAFFY) skincolors[SKINCOLOR_GARLIC] = { name = "Garlic", ramp = {0,1,3,4,5,6,9,193,194,195,195,196,185,186,186,187}, invcolor = SKINCOLOR_DUNE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_GARLIC, SKINCOLOR_SLEEP) skincolors[SKINCOLOR_ALUMINUM] = { name = "Aluminum", ramp = {0,2,4,7,10,14,16,17,18,19,21,22,23,24,26,27}, invcolor = SKINCOLOR_NICKEL, invshade = 5, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ALUMINUM, SKINCOLOR_SILVER) skincolors[SKINCOLOR_OUTERSPACE] = { name = "Outer Space", ramp = {149,136,173,174,175,26,27,27,28,28,29,29,30,30,31,31}, invcolor = SKINCOLOR_ROYAL, invshade = 6, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_OUTERSPACE, SKINCOLOR_RAVEN) skincolors[SKINCOLOR_LICORICE] = { name = "Licorice", ramp = {208,240,243,249,237,239,27,28,29,29,29,30,30,30,31,31}, invcolor = SKINCOLOR_SODA, invshade = 5, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LICORICE, SKINCOLOR_OIL) skincolors[SKINCOLOR_PUNK] = { name = "Punk", ramp = {180,183,185,186,187,187,187,28,29,29,30,30,30,31,31,31}, invcolor = SKINCOLOR_MOSHPIT, invshade = 6, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PUNK, SKINCOLOR_DOOM) skincolors[SKINCOLOR_ABYSS] = { name = "Abyss", ramp = {21,23,25,26,28,28,28,29,29,29,29,30,30,30,31,31}, invcolor = SKINCOLOR_TITANIUM, invshade = 7, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ABYSS, SKINCOLOR_BLACK) skincolors[SKINCOLOR_EBONY] = { name = "Ebony", ramp = {10,12,15,17,246,248,250,251,237,238,239,28,29,29,30,31}, invcolor = SKINCOLOR_HITECH, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_EBONY, SKINCOLOR_ABYSS) skincolors[SKINCOLOR_MOUNTAINTOP] = { name = "Mountaintop", ramp = {0,128,129,131,131,141,12,242,225,227,246,247,249,250,24,26}, invcolor = SKINCOLOR_SUNRISE, invshade = 5, chatcolor = V_SKYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MOUNTAINTOP, SKINCOLOR_PIGEON) skincolors[SKINCOLOR_HITECH] = { name = "Hi-Tech", ramp = {0,1,128,120,120,140,10,12,14,16,17,19,20,21,23,24}, invcolor = SKINCOLOR_BLUSH, invshade = 9, chatcolor = V_GRAYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_HITECH, SKINCOLOR_MAYONNAISE) skincolors[SKINCOLOR_SEASHELL] = { name = "Seashell", ramp = {0,1,2,208,208,216,217,210,32,212,213,214,215,61,62,43}, invcolor = SKINCOLOR_BRINE, invshade = 2, chatcolor = V_ROSYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SEASHELL, SKINCOLOR_PINK) skincolors[SKINCOLOR_LATTE] = { name = "Latte", ramp = {0,1,1,2,3,5,240,241,226,229,231,233,235,237,239,29}, invcolor = SKINCOLOR_PEWTER, invshade = 6, chatcolor = V_BROWNMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LATTE, SKINCOLOR_SEPIA) skincolors[SKINCOLOR_EARTHWORM] = { name = "Earthworm", ramp = {208,209,210,211,212,213,246,248,250,251,237,238,27,28,30,31}, invcolor = SKINCOLOR_ASPARAGUS, invshade = 4, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_EARTHWORM, SKINCOLOR_BRICK) skincolors[SKINCOLOR_SAKURA] = { name = "Sakura", ramp = {0,252,176,177,178,179,203,204,38,39,41,43,44,71,47,30}, invcolor = SKINCOLOR_LASER, invshade = 6, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SAKURA, SKINCOLOR_CARNATION) skincolors[SKINCOLOR_VAMPIRE] = { name = "Vampire", ramp = {34,204,205,206,196,197,197,198,198,198,199,199,28,29,30,31}, invcolor = SKINCOLOR_IGUANA, invshade = 5, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_VAMPIRE, SKINCOLOR_BURGUNDY) skincolors[SKINCOLOR_SNOWBOARDER] = { name = "Snowboarder", ramp = {0,1,1,128,128,128,4,209,209,210,32,33,34,35,37,38}, invcolor = SKINCOLOR_ALUMINUM, invshade = 2, chatcolor = V_AZUREMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SNOWBOARDER, SKINCOLOR_LAVENDER) skincolors[SKINCOLOR_PARROT] = { name = "Parrot", ramp = {208,209,32,34,36,38,41,207,197,174,138,139,139,254,254,31}, invcolor = SKINCOLOR_JUNGLE, invshade = 3, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PARROT, SKINCOLOR_SODA) skincolors[SKINCOLOR_ROJO] = { name = "Rojo", ramp = {208,209,210,211,213,214,215,40,40,41,42,44,45,46,47,47}, invcolor = SKINCOLOR_LEAF, invshade = 6, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ROJO, SKINCOLOR_ROSE) skincolors[SKINCOLOR_TIGER] = { name = "Tiger", ramp = {208,217,220,52,54,56,58,68,233,251,25,26,27,29,30,31}, invcolor = SKINCOLOR_CHEETAH, invshade = 4, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_TIGER, SKINCOLOR_VOLCANO) skincolors[SKINCOLOR_MANGO] = { name = "Mango", ramp = {1,88,88,84,64,52,53,34,35,37,38,40,41,43,44,71}, invcolor = SKINCOLOR_EGGPLANT, invshade = 6, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MANGO, SKINCOLOR_FLAME) skincolors[SKINCOLOR_PHOENIX] = { name = "Phoenix", ramp = {80,81,84,50,51,52,33,34,204,205,196,197,198,199,29,31}, invcolor = SKINCOLOR_LAPIS, invshade = 3, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PHOENIX, SKINCOLOR_KETCHUP) skincolors[SKINCOLOR_SUNRISE] = { name = "Sunrise", ramp = {209,218,51,53,54,56,226,245,196,173,173,174,175,27,29,31}, invcolor = SKINCOLOR_MOUNTAINTOP, invshade = 5, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SUNRISE, SKINCOLOR_SCARLET) skincolors[SKINCOLOR_CHEESE] = { name = "Cheese", ramp = {208,216,218,51,52,52,223,224,243,244,246,248,250,237,239,29}, invcolor = SKINCOLOR_JAM, invshade = 5, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CHEESE, SKINCOLOR_CARROT) skincolors[SKINCOLOR_CHESTNUT] = { name = "Chestnut", ramp = {83,65,224,68,61,63,63,45,71,46,47,47,47,30,30,31}, invcolor = SKINCOLOR_DEPTHS, invshade = 6, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CHESTNUT, SKINCOLOR_COPPER) skincolors[SKINCOLOR_CREAMSICLE] = { name = "Creamsicle", ramp = {0,1,208,48,216,49,50,51,52,53,54,55,56,57,58,60}, invcolor = SKINCOLOR_ORCA, invshade = 4, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CREAMSICLE, SKINCOLOR_CHESTNUT) skincolors[SKINCOLOR_KING] = { name = "King", ramp = {2,88,84,64,65,65,223,224,226,215,215,207,62,63,45,71}, invcolor = SKINCOLOR_QUEEN, invshade = 7, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_KING, SKINCOLOR_BUTTERSCOTCH) skincolors[SKINCOLOR_PINEAPPLE] = { name = "Pineapple", ramp = {80,82,72,73,73,74,74,51,52,53,57,58,69,79,238,119}, invcolor = SKINCOLOR_BREEZE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PINEAPPLE, SKINCOLOR_SUN) skincolors[SKINCOLOR_CHEETAH] = { name = "Cheetah", ramp = {80,82,72,73,74,65,66,245,19,20,22,23,24,25,26,27}, invcolor = SKINCOLOR_TIGER, invshade = 5, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_CHEETAH, SKINCOLOR_OLIVE) skincolors[SKINCOLOR_SPRING] = { name = "Spring", ramp = {0,80,83,72,188,188,98,101,125,126,126,127,127,119,111,31}, invcolor = SKINCOLOR_AMARANTH, invshade = 4, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SPRING, SKINCOLOR_APPLE) skincolors[SKINCOLOR_MELON] = { name = "Melon", ramp = {83,64,64,65,65,91,92,93,93,94,106,107,108,109,119,110}, invcolor = SKINCOLOR_FIG, invshade = 5, chatcolor = V_YELLOWMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MELON, SKINCOLOR_HONEYDEW) skincolors[SKINCOLOR_LEAF] = { name = "Leaf", ramp = {88,112,113,114,115,116,105,106,107,108,108,109,110,110,111,31}, invcolor = SKINCOLOR_SAKURA, invshade = 8, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LEAF, SKINCOLOR_MONSTERA) skincolors[SKINCOLOR_LASER] = { name = "Laser", ramp = {0,80,82,72,188,188,113,113,114,115,115,116,117,117,118,119}, invcolor = SKINCOLOR_SNOWBOARDER, invshade = 7, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_LASER, SKINCOLOR_PISTACHIO) skincolors[SKINCOLOR_POISON] = { name = "Poison", ramp = {83,72,188,189,190,245,196,185,167,168,168,168,169,199,199,28}, invcolor = SKINCOLOR_PUNK, invshade = 6, chatcolor = V_PERIDOTMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_POISON, SKINCOLOR_JUNGLE) skincolors[SKINCOLOR_ASPARAGUS] = { name = "Asparagus", ramp = {89,90,91,92,93,93,94,107,108,109,109,110,29,111,30,31}, invcolor = SKINCOLOR_ROJO, invshade = 6, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ASPARAGUS, SKINCOLOR_JUNIPER) skincolors[SKINCOLOR_IGUANA] = { name = "Iguana", ramp = {89,96,98,100,101,102,142,142,137,137,138,138,139,27,28,47}, invcolor = SKINCOLOR_PLUM, invshade = 3, chatcolor = V_GREENMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_IGUANA, SKINCOLOR_BAYSIDE) skincolors[SKINCOLOR_DREAM] = { name = "Dream", ramp = {0,80,88,96,97,140,146,147,148,171,172,172,173,168,168,169}, invcolor = SKINCOLOR_LILAC, invshade = 6, chatcolor = V_AZUREMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_DREAM, SKINCOLOR_ALGAE) skincolors[SKINCOLOR_AZURA] = { name = "Azura", ramp = {0,80,81,88,121,122,141,134,148,149,165,167,168,169,254,31}, invcolor = SKINCOLOR_QUARRY, invshade = 5, chatcolor = V_AQUAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_AZURA, SKINCOLOR_WAVE) skincolors[SKINCOLOR_ALLEYWAY] = { name = "Alleyway", ramp = {10,18,173,174,159,253,253,253,254,254,254,30,30,30,31,31}, invcolor = SKINCOLOR_CHESTNUT, invshade = 5, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_ALLEYWAY, SKINCOLOR_ONYX) skincolors[SKINCOLOR_BREEZE] = { name = "Breeze", ramp = {0,0,1,1,144,129,130,131,133,134,135,135,136,137,156,157}, invcolor = SKINCOLOR_PINEAPPLE, invshade = 8, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BREEZE, SKINCOLOR_GLACIAL) skincolors[SKINCOLOR_BRINE] = { name = "Brine", ramp = {0,128,129,130,132,134,135,135,149,149,151,153,155,156,157,158}, invcolor = SKINCOLOR_CHEESE, invshade = 4, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_BRINE, SKINCOLOR_ARCTIC) skincolors[SKINCOLOR_DEPTHS] = { name = "Depths", ramp = {131,141,136,138,159,253,253,254,254,254,254,254,30,30,31,31}, invcolor = SKINCOLOR_EBONY, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_DEPTHS, SKINCOLOR_PEACOCK) skincolors[SKINCOLOR_MYSTIC] = { name = "Mystic", ramp = {162,172,167,168,168,169,169,169,169,187,187,254,254,30,30,31}, invcolor = SKINCOLOR_GOLD, invshade = 8, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_MYSTIC, SKINCOLOR_MIDNIGHT) skincolors[SKINCOLOR_INTERDIMENSION] = { name = "Interdimension", ramp = {161,162,162,163,163,184,184,184,185,185,168,168,159,253,254,31}, invcolor = SKINCOLOR_PINEAPPLE, invshade = 7, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_INTERDIMENSION, SKINCOLOR_IRIS) skincolors[SKINCOLOR_RAISIN] = { name = "Raisin", ramp = {210,212,195,185,186,186,169,169,169,253,253,254,254,30,30,31}, invcolor = SKINCOLOR_WALNUT, invshade = 5, chatcolor = V_PURPLEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_RAISIN, SKINCOLOR_INDIGO) skincolors[SKINCOLOR_SPIDER] = { name = "Spider", ramp = {32,36,39,42,44,186,169,159,159,253,253,254,254,254,30,31}, invcolor = SKINCOLOR_PLAGUE, invshade = 6, chatcolor = V_REDMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_SPIDER, SKINCOLOR_RAISIN) skincolors[SKINCOLOR_PARADISE] = { name = "Paradise", ramp = {216,218,51,53,55,214,205,206,185,185,186,186,187,187,199,31}, invcolor = SKINCOLOR_SPRING, invshade = 6, chatcolor = V_ORANGEMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_PARADISE, SKINCOLOR_FUCHSIA) skincolors[SKINCOLOR_JAM] = { name = "Jam", ramp = {210,32,203,204,205,206,207,186,186,187,187,187,28,29,30,31}, invcolor = SKINCOLOR_MELON, invshade = 8, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_JAM, SKINCOLOR_PLUM) skincolors[SKINCOLOR_AMARANTH] = { name = "Amaranth", ramp = {209,210,202,203,204,204,205,206,207,207,44,71,46,47,29,31}, invcolor = SKINCOLOR_APPLE, invshade = 6, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_AMARANTH, SKINCOLOR_JAM) skincolors[SKINCOLOR_QUEEN] = { name = "Queen", ramp = {0,1,252,252,176,176,177,177,178,178,192,193,194,16,18,20}, invcolor = SKINCOLOR_KING, invshade = 5, chatcolor = V_MAGENTAMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_QUEEN, SKINCOLOR_PEARL)