FREESLOT
SPR_MSPK
SPR_LRSP
SPR_SSLZ
SPR_MSPR
SPR_MSPS
MT_SPIKEBURST
MT_MECHASHOT
MT_SILVERSONICARM
MT_SPIKEBURST2
MT_SPIKEBURST3
MT_SPIKEBURST4
S_SILVERSONICARM
S_SPIKEBURST
S_SPIKEBURST2
S_SPIKEBURSTLEFTRIGHT
S_MECHASHOT1
S_MECHASHOT2

Object MT_SILVERSONICARM
Speed = 60*FRACUNIT
SpawnState = S_SILVERSONICARM
SpawnHealth = 1
DeathState = S_NULL
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOSECTOR

State S_SILVERSONICARM
SpriteName = SPR_PLAY
SpriteFrame = A
Next = S_NULL
Duration = 1
Var1 = 0
Var2 = 0

Object MT_SPIKEBURST
SpawnState = S_SPIKEBURST
SpawnHealth = 1
SeeSound = sfx_spkdth
ReactionTime = 32
DeathState = S_NULL
DeathSound = sfx_none
SPEED = 4076800
RADIUS = 1248578
HEIGHT = 1572864
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_MISSILE|MF_NOGRAVITY

Object MT_SPIKEBURST2
SpawnState = S_SPIKEBURST
SpawnHealth = 1
SeeSound = sfx_spkdth
ReactionTime = 32
DeathState = S_NULL
DeathSound = sfx_none
SPEED = 99999
RADIUS = 99999
HEIGHT = 99999
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_MISSILE|MF_NOGRAVITY

Object MT_SPIKEBURST3
SpawnState = S_SPIKEBURST2
SpawnHealth = 1
SeeSound = sfx_spkdth
ReactionTime = 32
DeathState = S_NULL
DeathSound = sfx_none
SPEED = 99999
RADIUS = 99999
HEIGHT = 99999
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_MISSILE|MF_NOGRAVITY

Object MT_SPIKEBURST4
SpawnState = S_SPIKEBURST3
SpawnHealth = 1
SeeSound = sfx_spkdth
ReactionTime = 32
DeathState = S_NULL
DeathSound = sfx_none
SPEED = 99999
RADIUS = 99999
HEIGHT = 99999
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_MISSILE|MF_NOGRAVITY

FRAME S_SPIKEBURST2
SPRITENAME = MSPR
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 1
ACTION A_GhostMe
NEXT = S_SPIKEBURST2
VAR1 = 0
VAR2 = 0

FRAME S_SPIKEBURST3
SPRITENAME = MSPS
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 1
ACTION A_GhostMe
NEXT = S_SPIKEBURST3
VAR1 = 0
VAR2 = 0

FRAME S_SPIKEBURST
SPRITENAME = MSPK
SPRITEFRAME = A|FF_FULLBRIGHT|FF_PAPERSPRITE
DURATION = 1
ACTION A_GhostMe
NEXT = S_SPIKEBURST
VAR1 = 0
VAR2 = 0

State S_SPIKEBURSTLEFTRIGHT
SpriteName = LRSP
SpriteFrame = A|FF_PAPERSPRITE
ACTION A_GhostMe
Duration = 2
Next = S_NULL

Object MT_MECHASHOT
SpawnState = S_MECHASHOT1
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 32
DeathState = S_NULL
DeathSound = sfx_none
SPEED = 4076800
RADIUS = 1248578
HEIGHT = 1572864
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_MISSILE|MF_NOGRAVITY

FRAME S_MECHASHOT1
SPRITENAME = SSLZ
SPRITEFRAME = A|FF_FULLBRIGHT
DURATION = 1
NEXT = S_MECHASHOT2
VAR1 = 0
VAR2 = 0

FRAME S_MECHASHOT2
SPRITENAME = SSLZ
SPRITEFRAME = B|FF_FULLBRIGHT
DURATION = 1
NEXT = S_MECHASHOT1
VAR1 = 0
VAR2 = 0