if not srb2p return end

charStats["mecha"] = {
		name = "Mecha Sonic",
		basehp = 70,
		basesp = 40,
		persona = "palladion",
		persona_pvp = "palladion_pvp",
		melee_natk = "fire break",

		supercolor_start = SKINCOLOR_SUPERSKY1,

		atk = 45,
		acc = 999,
		crit = 5,

		anim_stand = 		{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_stand_hurt =	{SPR_PLAY, A, 1, "SPR2_STND"},
		anim_stand_bored =	{SPR_PLAY, A, B, A, B, A, B, A, B, 10, "SPR2_WAIT"},
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_WALK"},
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, G, H, 2, "SPR2_WALK"},
		anim_run =			{SPR_PLAY, A, B, 2, "SPR2_RUN_"},
		anim_atk =			{SPR_PLAY, A, B, C, D, E, F, 1, "SPR2_ROLL"},
		anim_aoa_end =		{SPR_PLAY, F, E, D, C, B, A, 1, "SPR2_ROLL"},
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_PAIN"},
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_PAIN"},
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_PAIN"},
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},
		anim_death =		{SPR_PLAY, A, 30, "SPR2_PAIN"},
		anim_revive =		{SPR_PLAY, A, B, C, D, E, F, 1, "SPR2_ROLL"},
		anim_evoker = 		{SPR_PLAY, A, 8, "SPR2_RUN_"},

		anim_special1 =		{SPR_PLAY, A, B, C, D, 2, "SPR2_ROLL"},
		anim_special2 =		{SPR_PLAY, A, B, C, D, 2, "SPR2_ROLL"},

		icon = "SILVSN_ICON",
		hudbust = "SILVSN_H",
		hudbustlayer = "SILVSN_H",
		hudaoa = "H_SILVSNA0",
		aoa_quote = "Robotnik: \nMECHA SONIC! \nATTAAAAAAAACK!",
		hudcutin = "SILVSN_A",
		hudspr = "H_SILVSNA0",

		tip = "This is Mechanic Character. \nMecha Sonic from is \ngame in Sonic 2 Boss Battle. \nLets go Robot(say Robotnik).",
	}
	
charStats["silverp"] = {
		name = "Silver Sonic",
		basehp = 70,
		basesp = 40,
		persona = "palladion",
		persona_pvp = "palladion_pvp",
		melee_natk = "ice break",

		supercolor_start = SKINCOLOR_SUPERSKY1,

		atk = 45,
		acc = 999,
		crit = 5,

		anim_stand = 		{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_stand_hurt =	{SPR_PLAY, A, 1, "SPR2_STND"},
		anim_stand_bored =	{SPR_PLAY, A, B, A, B, A, B, A, B, 10, "SPR2_WAIT"},
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_WALK"},
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, G, H, 2, "SPR2_WALK"},
		anim_run =			{SPR_PLAY, A, B, 2, "SPR2_RUN_"},
		anim_atk =			{SPR_PLAY, A, B, C, D, E, F, 1, "SPR2_ROLL"},
		anim_aoa_end =		{SPR_PLAY, F, E, D, C, B, A, 1, "SPR2_ROLL"},
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_PAIN"},
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_PAIN"},
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_PAIN"},
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},
		anim_death =		{SPR_PLAY, A, 30, "SPR2_PAIN"},
		anim_revive =		{SPR_PLAY, A, B, C, D, E, F, 1, "SPR2_ROLL"},
		anim_evoker = 		{SPR_PLAY, A, 8, "SPR2_RUN_"},

		anim_special1 =		{SPR_PLAY, A, B, C, D, 2, "SPR2_ROLL"},
		anim_special2 =		{SPR_PLAY, A, B, C, D, 2, "SPR2_ROLL"},

		icon = "SP_ICON",
		hudbust = "SP_H",
		hudbustlayer = "SP_H",
		hudaoa = "SP_H1",
		aoa_quote = "Robotnik: \nSILVER SONIC! \nATTAAAAAAAACK!",
		hudcutin = "SP_A",
		hudspr = "H_SPA0",

		tip = "This is Mechanic Character. \n Silver Sonic from is \n game in Sonic Master System Boss Battle. \n Lets go Robot(say Robotnik).",
	}