freeslot("MT_MECHASHOT", "sfx_electc", "S_MECHASHOT1", "S_MECHASHOT2", "MT_MECHADASH", "S_PLAY_SILVERSONIC_ARM", "MT_SPIKEBURST3", "MT_SPIKEBURST4", "S_SPIKEBURST3", "S_SPIKEBURST2", "MT_SPIKEBURST2", "MT_SILVERSONICARM", "S_SSARM", "MT_SPIKEBURST", "S_SPIKEBURST", "S_SPIKEBURSTLEFTRIGHT", "sfx_rebund", "sfx_susus", "sfx_deadba", "sfx_ssbst", "sfx_ssarm")

states[S_PLAY_SILVERSONIC_ARM] = {
        sprite = SPR_PLAY,
        frame = SPR2_RUN,
        tics = 6,
        var1 = 2,
        var2 = 1,
        nextstate = S_PLAY_FALL
}