Freeslot
MT_BANDDY
S_BANDDY
SPR_BAND
MT_RON
S_RON
SPR_RAWN

Object MT_BANDDY
#$Category Enemies
#$Name Banddy
#$Sprite BANDA1
MapThingNum = 4057
SpawnState = S_BANDDY
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_BANDDY
SpriteName = BAND
SpriteFrame = A
Duration = -1
Next = S_BANDDY

Object MT_RON
#$Category Enemies
#$Name Ron
#$Sprite RAWNA0
MapThingNum = 4058
SpawnState = S_RON
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_RON
SpriteName = RAWN
SpriteFrame = A
Duration = -1
Next = S_RON