freeslot("SKINCOLOR_SPEEDY_BLUE") skincolors[SKINCOLOR_SPEEDY_BLUE] = { name = "Speedy_Blue", ramp = {0,145,133,135,150,151,153,154,156,168,169,169,253,254,254,31}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_LAPIS") skincolors[SKINCOLOR_LAPIS] = { name = "Lapis", ramp = {147,148,149,150,151,153,154,154,155,156,157,158,159,253,253,254}, invcolor = SKINCOLOR_ORANGE, invshade = 1, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FLYING_ORANGE") skincolors[SKINCOLOR_FLYING_ORANGE] = { name = "Flying_Orange", ramp = {0,81,64,51,52,53,53,55,57,38,39,42,44,46,47,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 5, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_ROSY_PINK") skincolors[SKINCOLOR_ROSY_PINK] = { name = "Rosy_Pink", ramp = {81,216,209,201,201,179,180,180,182,183,185,168,169,169,254,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_PASSIONPINK") skincolors[SKINCOLOR_PASSIONPINK] = { name = "PassionPink", ramp = {0,208,208,200,200,201,202,202,204,204,205,205,206,206,185,186}, invcolor = SKINCOLOR_AQUA, invshade = 1, chatcolor = V_MAGENTAMAP, accessible = true } freeslot("SKINCOLOR_KNUCKLEHEADED_RED") skincolors[SKINCOLOR_KNUCKLEHEADED_RED] = { name = "Knuckleheaded_Red", ramp = {218,219,32,34,35,36,38,40,41,207,186,187,169,254,254,31}, invcolor = SKINCOLOR_GREEN, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TRIPLETROUBLE") skincolors[SKINCOLOR_TRIPLETROUBLE] = { name = "Hooligan_Purple", ramp = {0,176,178,180,180,183,184,184,185,167,167,168,169,169,254,31}, invcolor = SKINCOLOR_TAN, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_METALLICCOBALT") skincolors[SKINCOLOR_METALLICCOBALT] = { name = "Metallic_Cobalt", ramp = {0,145,170,171,172,136,154,155,156,157,158,159,253,254,254,31}, invcolor = SKINCOLOR_BLUEBELL, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_ROBOTICSTEEL") skincolors[SKINCOLOR_ROBOTICSTEEL] = { name = "Robotic_Steel", ramp = {0,10,174,159,157,156,157,158,158,159,253,253,254,254,30,31}, invcolor = SKINCOLOR_BLACK, invshade = 3, chatcolor = V_COBALTMAP, accessible = true } freeslot("SKINCOLOR_EDGY_BLACK") skincolors[SKINCOLOR_EDGY_BLACK] = { name = "Edgy_Black", ramp = {0,8,172,173,174,175,139,139,254,254,254,254,254,30,31,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_CHAOSBLAST") skincolors[SKINCOLOR_CHAOSBLAST] = { name = "Chaotic-Red", ramp = {0,210,33,34,35,35,39,71,45,43,42,40,39,38,36,35}, invcolor = SKINCOLOR_RED, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CHAOSCONTROL") skincolors[SKINCOLOR_CHAOSCONTROL] = { name = "Chaotic-Blue", ramp = {0,146,149,151,151,151,155,159,158,157,156,155,154,153,151,151}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 3, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SONICLIGHTDASH") skincolors[SKINCOLOR_SONICLIGHTDASH] = { name = "Light-Dasher", ramp = {0,145,133,135,135,150,151,151,152,169,174,137,136,135,135,255}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SHADOWLIGHTDASH") skincolors[SKINCOLOR_SHADOWLIGHTDASH] = { name = "Edgy-Light-Dasher", ramp = {74,66,248,25,26,27,28,29,30,30,239,79,77,76,75,74}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_CLASSICAL") skincolors[SKINCOLOR_CLASSICAL] = { name = "Classical", ramp = {0,129,130,131,132,133,134,134,134,135,135,136,154,156,159,31}, invcolor = SKINCOLOR_SUNSET, invshade = 7, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_UHHHMEOW") skincolors[SKINCOLOR_UHHHMEOW] = { name = "Movie-Star", ramp = {129,133,135,135,150,151,151,153,154,156,157,158,159,253,254,31}, invcolor = SKINCOLOR_JET, invshade = 5, chatcolor = V_SAPPHIREMAP, accessible = true } freeslot("SKINCOLOR_RAGINGDARKBLUE") skincolors[SKINCOLOR_RAGINGDARKBLUE] = { name = "Raging_DarkBlue", ramp = {0,7,16,24,31,31,31,31,254,159,156,154,153,151,155,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_SUPER_SONIC") skincolors[SKINCOLOR_SUPER_SONIC] = { name = "Super-Sonic", ramp = {80,82,72,72,73,74,75,53,55,58,69,70,70,46,47,47}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPERTAILS") skincolors[SKINCOLOR_SUPERTAILS] = { name = "Super-Tails", ramp = {0,80,81,82,72,72,64,74,52,56,58,60,70,237,239,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 5, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_IDWBESTGIRL") skincolors[SKINCOLOR_IDWBESTGIRL] = { name = "Entangled", ramp = {0,0,0,0,0,128,128,129,140,171,173,174,25,27,29,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_PLANTGFLMAO") skincolors[SKINCOLOR_PLANTGFLMAO] = { name = "Cosmic-Seed", ramp = {0,89,98,99,100,100,101,102,103,126,143,127,138,139,29,31}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_AWOOOOOO") skincolors[SKINCOLOR_AWOOOOOO] = { name = "Unleashed", ramp = {0,9,173,174,174,174,174,175,175,253,254,254,29,29,30,31}, invcolor = SKINCOLOR_AETHER, invshade = 5, chatcolor = V_DUSKMAP, accessible = true } freeslot("SKINCOLOR_BURNINGPURPLE") skincolors[SKINCOLOR_BURNINGPURPLE] = { name = "Burning_Purple", ramp = {160,161,161,162,162,162,163,163,183,184,185,186,169,187,199,31}, invcolor = SKINCOLOR_PASTEL, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_THISISMYPOWER") skincolors[SKINCOLOR_THISISMYPOWER] = { name = "Sonic-Movie-Boost", ramp = {255,255 255,135,135,151,153,154,155,156,157,158,253,253,254,31}, invcolor = SKINCOLOR_BLACK, invshade = 6, chatcolor = V_BLUEBELLMAP, accessible = true } freeslot("SKINCOLOR_ENRAGED_BLUEBELL") skincolors[SKINCOLOR_ENRAGED_BLUEBELL] = { name = "Enraged_Bluebell", ramp = {0,8,172,174,253,253,253,253,254,254,159,156,153,153,153,154}, invcolor = SKINCOLOR_BRONZE, invshade = 9, chatcolor = V_DUSKMAP, accessible = true } freeslot("SKINCOLOR_FUTURISTICAETHER") skincolors[SKINCOLOR_FUTURISTICAETHER] = { name = "Futuristic_Aether", ramp = {0,1,144,144,145,145,145,146,146,147,147,148,148,171,174,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_JEWELASTICAL") skincolors[SKINCOLOR_JEWELASTICAL] = { name = "Jewelastical", ramp = {0,1,144,128,129,130,129,72,96,96,9,179,193,195,198,31}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_AETHERMAP, accessible = true } freeslot("SKINCOLOR_SAALLYYY") skincolors[SKINCOLOR_SAALLYYY] = { name = "Proud_Acorn", ramp = {49,50,51,51,52,54,55,34,34,34,37,39,42,45,47,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_HOLOGORL") skincolors[SKINCOLOR_HOLOGORL] = { name = "Hologramatic_Lynx", ramp = {0,217,223,224,227,229,232,234,234,236,63,45,46,47,30,31}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } freeslot("SKINCOLOR_SONARTHEFENNECFORSRB2WHEN") skincolors[SKINCOLOR_SONARTHEFENNECFORSRB2WHEN] = { name = "Sonar_Teal", ramp = {121,121,121,121,122,123,123,124,125,126,143,138,139,139,254,31}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_TEALMAP, accessible = true } freeslot("SKINCOLOR_YOUCANTKILLME") skincolors[SKINCOLOR_YOUCANTKILLME] = { name = "Sticksy", ramp = {0,243,70,61,60,58,56,59,61,46,47,47,29,30,30,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } freeslot("SKINCOLOR_BUNBUN") skincolors[SKINCOLOR_BUNBUN] = { name = "Cybernetic-Rabbit", ramp = {81,82,83,83,72,64,64,65,66,213,214,215,233,237,28,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_BNUUY") skincolors[SKINCOLOR_BNUUY] = { name = "Creamy", ramp = {81,49,49,50,50,51,51,52,52,53,56,58,60,63,47,31}, invcolor = SKINCOLOR_YELLOW, invshade = 2, chatcolor = V_YELLOWMAP, accessible = true }