freeslot("SKINCOLOR_SPEEDY_BLUE") skincolors[SKINCOLOR_SPEEDY_BLUE] = { name = "Speedy_Blue", ramp = {0,145,133,135,150,151,153,154,156,168,169,169,253,254,254,31}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FLYING_ORANGE") skincolors[SKINCOLOR_FLYING_ORANGE] = { name = "Flying_Orange", ramp = {0,81,64,51,52,53,53,55,57,38,39,42,44,46,47,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 5, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_ROSY_PINK") skincolors[SKINCOLOR_ROSY_PINK] = { name = "Rosy_Pink", ramp = {81,216,209,201,201,179,180,180,182,183,185,168,169,169,254,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_KNUCKLEHEADED_RED") skincolors[SKINCOLOR_KNUCKLEHEADED_RED] = { name = "Knuckleheaded_Red", ramp = {218,219,32,34,35,36,38,40,41,207,186,187,169,254,254,31}, invcolor = SKINCOLOR_GREEN, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TRIPLETROUBLE") skincolors[SKINCOLOR_TRIPLETROUBLE] = { name = "Hooligan_Purple", ramp = {0,176,178,180,180,183,184,184,185,167,167,168,169,169,254,31}, invcolor = SKINCOLOR_TAN, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_METALLICCOBALT") skincolors[SKINCOLOR_METALLICCOBALT] = { name = "Metallic_Cobalt", ramp = {0,145,170,171,172,136,154,155,156,157,158,159,253,254,254,31}, invcolor = SKINCOLOR_BLUEBELL, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_ROBOTICSTEEL") skincolors[SKINCOLOR_ROBOTICSTEEL] = { name = "Robotic_Steel", ramp = {0,146,171,155,157,253,254,253,159,158,158,159,253,254,254,31}, invcolor = SKINCOLOR_BLACK, invshade = 3, chatcolor = V_COBALTMAP, accessible = true } freeslot("SKINCOLOR_EDGY_BLACK") skincolors[SKINCOLOR_EDGY_BLACK] = { name = "Edgy_Black", ramp = {0,8,172,173,174,175,139,139,254,254,254,254,254,30,31,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_GOLDSUPER") skincolors[SKINCOLOR_GOLDSUPER] = { name = "Super_Gold", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_BLUE, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_GOLDSUPER].ramp = skincolors[SKINCOLOR_SUPERGOLD1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_MOVIESTAR") skincolors[SKINCOLOR_MOVIESTAR] = { name = "Movie_Star", ramp = {0,145,133,135,150,154,155,167,167,168,168,168,169,169,254,31}, invcolor = SKINCOLOR_JET, invshade = 5, chatcolor = V_SAPPHIREMAP, accessible = true } freeslot("SKINCOLOR_CLASSICAL") skincolors[SKINCOLOR_CLASSICAL] = { name = "Classical", ramp = {0,129,130,131,132,133,134,134,134,135,135,136,154,156,159,31}, invcolor = SKINCOLOR_SUNSET, invshade = 7, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_RAGINGDARKBLUE") skincolors[SKINCOLOR_RAGINGDARKBLUE] = { name = "Raging_DarkBlue", ramp = {0,7,16,24,31,31,31,31,254,159,156,154,153,151,155,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_ORANGESUPER") skincolors[SKINCOLOR_ORANGESUPER] = { name = "Super_Orange", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_COPPER, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_ORANGESUPER].ramp = skincolors[SKINCOLOR_SUPERORANGE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_MARIANOSMEIDEN") skincolors[SKINCOLOR_MARIANOSMEIDEN] = { name = "Marianosmeiden", ramp = {0,200,202,203,204,204,205,206,207,207,43,45,46,47,29,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SUPERTAILS") skincolors[SKINCOLOR_SUPERTAILS] = { name = "Super_Tails", ramp = {0,80,81,82,72,72,64,74,52,56,58,60,70,237,239,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 5, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_SOLARFLAME") skincolors[SKINCOLOR_SOLARFLAME] = { name = "Solar_Flame", ramp = {0,208,217,32,33,34,35,36,58,59,59,61,63,46,47,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_POLAR_FREEZE") skincolors[SKINCOLOR_POLAR_FREEZE] = { name = "Polar_Freeze", ramp = {0,0,0,0,0,0,1,128,129,130,130,133,134,135,135,135}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_ECO_FLOWER") skincolors[SKINCOLOR_ECO_FLOWER] = { name = "Eco_Flower", ramp = {0,5,90,99,100,101,102,103,103,103,104,105,107,118,110,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_COPPERSUPER") skincolors[SKINCOLOR_COPPERSUPER] = { name = "Super_Copper", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_SKY, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_COPPERSUPER].ramp = skincolors[SKINCOLOR_SUPERCOPPER1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_SHADEREX") skincolors[SKINCOLOR_SHADEREX] = { name = "Shaderex", ramp = {0,10,21,31,30,30,30,254,254,199,187,187,169,168,167,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_NACKLEX") skincolors[SKINCOLOR_NACKLEX] = { name = "Nacklex", ramp = {0,80,82,64,74,74,74,75,75,76,77,78,79,238,110,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_ROCKEX") skincolors[SKINCOLOR_ROCKEX] = { name = "Rockex", ramp = {0,88,96,112,113,101,102,103,104,104,105,105,107,109,110,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_FROM_GOD_TO_BLUE") skincolors[SKINCOLOR_FROM_GOD_TO_BLUE] = { name = "From_God_to_Blue", ramp = {0,128,129,130,131,131,255,133,194,204,205,206,207,71,47,31}, invcolor = SKINCOLOR_AETHER, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GODLY_RED") skincolors[SKINCOLOR_GODLY_RED] = { name = "Godly_Red", ramp = {0,209,202,34,34,34,34,34,205,206,207,207,186,187,47,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SUPER_SONIC") skincolors[SKINCOLOR_SUPER_SONIC] = { name = "Super_Sonic", ramp = {0,80,82,64,74,74,53,53,55,56,57,60,70,237,47,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPERMARIO") skincolors[SKINCOLOR_SUPERMARIO] = { name = "Its-a-Me", ramp = {0,209,32,34,35,36,38,39,41,42,63,63,71,47,29,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SONICRPGHYPERSONIC") skincolors[SKINCOLOR_SONICRPGHYPERSONIC] = { name = "Sonic_RPG_Hyper_Sonic", ramp = {0,1,144,144,128,145,145,145,146,170,170,12,15,19,23,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_AETHERMAP, accessible = true } freeslot("SKINCOLOR_GOD_MODE_SUPER") skincolors[SKINCOLOR_GOD_MODE_SUPER] = { name = "God_Mode_Super", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_AETHER, invshade = 6, chatcolor = V_WHITEMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_GOD_MODE_SUPER].ramp = skincolors[SKINCOLOR_SUPERSILVER1 + 5*( ( (leveltime >> 1) % 7))].ramp end) freeslot("SKINCOLOR_JEWELASTICAL") skincolors[SKINCOLOR_JEWELASTICAL] = { name = "Jewelastical", ramp = {0,1,144,128,129,130,129,72,96,96,9,179,193,195,198,31}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_AETHERMAP, accessible = true } freeslot("SKINCOLOR_MANIAC") skincolors[SKINCOLOR_MANIAC] = { name = "Maniac", ramp = {0,128,130,133,134,135,135,154,156,157,158,159,253,254,254,31}, invcolor = SKINCOLOR_SUNSET, invshade = 9, chatcolor = V_SAPPHIREMAP, accessible = true } freeslot("SKINCOLOR_MANIACORANGE") skincolors[SKINCOLOR_MANIACORANGE] = { name = "Maniac_Orange", ramp = {0,49,74,74,53,53,55,58,61,43,45,71,47,47,30,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_SUNSETMAP, accessible = true } freeslot("SKINCOLOR_MANIAC_PINK") skincolors[SKINCOLOR_MANIAC_PINK] = { name = "Maniac_Pink", ramp = {0,176,177,201,202,202,182,182,182,183,184,185,186,187,199,31}, invcolor = SKINCOLOR_AQUA, invshade = 9, chatcolor = V_BUBBLEGUMMAP, accessible = true } freeslot("SKINCOLOR_FUTURISTICAETHER") skincolors[SKINCOLOR_FUTURISTICAETHER] = { name = "Futuristic_Aether", ramp = {0,1,144,144,145,145,145,146,146,147,147,148,148,171,174,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_TANSUPER") skincolors[SKINCOLOR_TANSUPER] = { name = "Super_Tan", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_JET, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_TANSUPER].ramp = skincolors[SKINCOLOR_SUPERTAN1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_BUBBLEGUMSUPER") skincolors[SKINCOLOR_BUBBLEGUMSUPER] = { name = "Super_Bubblegum", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_JET, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_BUBBLEGUMSUPER].ramp = skincolors[SKINCOLOR_SUPERBUBBLEGUM1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_SUPER_HYPER") skincolors[SKINCOLOR_SUPER_HYPER] = { name = "Hyper", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_AETHER, invshade = 6, chatcolor = V_WHITEMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_SUPER_HYPER].ramp = skincolors[SKINCOLOR_SUPER_HYPER_1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_TANGERINE") skincolors[SKINCOLOR_TANGERINE] = { name = "Tangerine", ramp = {81,81,83,83,64,64,51,52,54,55,57,59,60,61,44,71}, invcolor = SKINCOLOR_NEON, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_KARTRASPBERRY") skincolors[SKINCOLOR_KARTRASPBERRY] = { name = "Kart_Raspberry", ramp = {0,208,209,210,32,33,34,35,36,37,38,41,43,44,45,47}, invcolor = SKINCOLOR_APPLE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_KARTCHERRY") skincolors[SKINCOLOR_KARTCHERRY] = { name = "Kart_Cherry", ramp = {0,208,216,217,218,32,33,35,39,40,42,45,71,46,46,47}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_CREAMSICLE") skincolors[SKINCOLOR_CREAMSICLE] = { name = "Creamsicle", ramp = {0,0,208,208,48,49,50,50,51,52,53,54,55,57,59,61}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_PUMPKIN") skincolors[SKINCOLOR_PUMPKIN] = { name = "Pumpkin", ramp = {49,50,51,52,54,55,56,58,60,61,62,63,45,71,47,29}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_KARTSAPPHIRE") skincolors[SKINCOLOR_KARTSAPPHIRE] = { name = "Kart_Sapphire", ramp = {128,129,130,131,133,135,149,150,151,154,156,158,159,253,254,29}, invcolor = SKINCOLOR_SUNSET, invshade = 9, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_PERIWINKLE") skincolors[SKINCOLOR_PERIWINKLE] = { name = "Periwinkle", ramp = {0,0,144,145,146,170,147,148,149,150,151,152,155,157,159,253}, invcolor = SKINCOLOR_YOGURT, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_BLUEBERRY") skincolors[SKINCOLOR_BLUEBERRY] = { name = "Blueberry", ramp = {146,148,149,150,151,153,155,157,159,159,253,254,29,31,31,31}, invcolor = SKINCOLOR_RUST, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_KARTBUBBLEGUM") skincolors[SKINCOLOR_KARTBUBBLEGUM] = { name = "Kart_Bubblegum", ramp = {0,0,208,48,216,218,210,179,181,182,183,184,185,186,187,29}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_KARTYELLOW") skincolors[SKINCOLOR_KARTYELLOW] = { name = "Kart_Yellow", ramp = {0,80,81,83,72,73,73,64,65,66,67,68,69,70,44,71}, invcolor = SKINCOLOR_MAGENTA, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_KARTRUBY") skincolors[SKINCOLOR_KARTRUBY] = { name = "Kart_Ruby", ramp = {0,208,209,210,211,214,39,40,41,43,197,197,198,199,30,31}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_KARTSLATE") skincolors[SKINCOLOR_KARTSLATE] = { name = "Kart_Slate", ramp = {0,0,144,144,144,145,145,145,170,170,170,171,172,173,174,27}, invcolor = SKINCOLOR_BONE, invshade = 9, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_KARTRED") skincolors[SKINCOLOR_KARTRED] = { name = "Kart_Red", ramp = {209,210,32,34,36,39,40,41,42,43,44,45,71,46,47,29}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_COBALTNT") skincolors[SKINCOLOR_COBALTNT] = { name = "Cobaltn't", ramp = {33,34,35,35,35,36,37,38,38,40,40,42,43,71,47,47}, invcolor = SKINCOLOR_COBALT, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_WEEGY_GREEN") skincolors[SKINCOLOR_WEEGY_GREEN] = { name = "Weegy_Green", ramp = {114,114,114,115,115,115,115,116,116,105,105,94,94,21,22,23}, invcolor = SKINCOLOR_RED, invshade = 6, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_SONIC_MOVIE_BOOST") skincolors[SKINCOLOR_SONIC_MOVIE_BOOST] = { name = "Sonic_Movie_Boost", ramp = {134,134,135,135,150,154,155,155,167,168,168,168,169,169,254,31}, invcolor = SKINCOLOR_BLACK, invshade = 6, chatcolor = V_SAPPHIREMAP, accessible = true } freeslot("SKINCOLOR_ENRAGED_BLUEBELL") skincolors[SKINCOLOR_ENRAGED_BLUEBELL] = { name = "Enraged_Bluebell", ramp = {0,8,172,174,253,253,253,253,254,254,159,156,153,153,153,154}, invcolor = SKINCOLOR_BRONZE, invshade = 9, chatcolor = V_DUSKMAP, accessible = true } freeslot("SKINCOLOR_ALTBLUE") skincolors[SKINCOLOR_ALTBLUE] = { name = "AltBlue", ramp = {145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,253}, invcolor = SKINCOLOR_SANDY, invshade = 9, chatcolor = V_SAPPHIREMAP, accessible = true } freeslot("SKINCOLOR_HYPER") skincolors[SKINCOLOR_HYPER] = { name = "Max_Control_Hyper", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_HYPER].ramp = skincolors[SKINCOLOR_HYPER1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_SPEEDSTER") skincolors[SKINCOLOR_SPEEDSTER] = { name = "Speedster", ramp = {128,130,133,135,135,150,150,153,154,155,156,168,169,169,254,31}, invcolor = SKINCOLOR_COPPER, invshade = 5, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FLYHIGH") skincolors[SKINCOLOR_FLYHIGH] = { name = "FlyHigh", ramp = {81,49,50,52,53,55,55,55,34,38,39,207,207,44,187,187}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_CHUCKLER") skincolors[SKINCOLOR_CHUCKLER] = { name = "Chuckler", ramp = {217,220,33,34,38,38,39,39,40,207,207,186,186,187,29,31}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_YEEHAW") skincolors[SKINCOLOR_YEEHAW] = { name = "Yeehaw", ramp = {176,160,192,192,193,193,194,195,185,185,186,186,168,169,253,31}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_LOOKALIKE") skincolors[SKINCOLOR_LOOKALIKE] = { name = "Look_a_like", ramp = {149,149,150,150,154,155,155,156,157,168,168,169,169,254,254,31}, invcolor = SKINCOLOR_PUMPKIN, invshade = 9, chatcolor = V_COBALTMAP, accessible = true } freeslot("SKINCOLOR_LOVESTRUCK") skincolors[SKINCOLOR_LOVESTRUCK] = { name = "Lovestruck", ramp = {48,209,201,201,202,202,203,203,204,184,185,185,186,187,28,31}, invcolor = SKINCOLOR_MINT, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_RUBYSUPER") skincolors[SKINCOLOR_RUBYSUPER] = { name = "Super_Ruby", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_RUBYMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_RUBYSUPER].ramp = skincolors[SKINCOLOR_SUPERRUBY1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_TOPAZSUPER") skincolors[SKINCOLOR_TOPAZSUPER] = { name = "Super_Topaz", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_GOLDMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_TOPAZSUPER].ramp = skincolors[SKINCOLOR_SUPER_TOPAZ1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_HYPERSONICPOWER") skincolors[SKINCOLOR_HYPERSONICPOWER] = { name = "Hyper_Sonic_Power", ramp = {0,1,144,128,145,146,171,35,54,74,97,124,150,154,167,166}, invcolor = SKINCOLOR_AETHER, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_BURNINGPURPLE") skincolors[SKINCOLOR_BURNINGPURPLE] = { name = "Burning_Purple", ramp = {160,161,161,162,162,162,163,163,183,184,185,186,169,187,199,31}, invcolor = SKINCOLOR_PASTEL, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_IAMGOD") skincolors[SKINCOLOR_IAMGOD] = { name = "Sonic.EXE", ramp = {35,37,40,186,157,158,159,159,253,253,253,253,254,254,30,31}, invcolor = SKINCOLOR_CRIMSON, invshade = 9, chatcolor = V_COBALTMAP, accessible = true } freeslot("SKINCOLOR_AWYEAHTHISISHAPPENING") skincolors[SKINCOLOR_AWYEAHTHISISHAPPENING] = { name = "Adventure", ramp = {0,147,150,153,155,157,158,159,159,253,253,254,254,254,30,31}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_IRIDESCENCE") skincolors[SKINCOLOR_IRIDESCENCE] = { name = "Iridescence", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_AETHER, invshade = 9, chatcolor = V_GOLDMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_IRIDESCENCE].ramp = skincolors[SKINCOLOR_IRIDESCENCE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) skincolors[SKINCOLOR_POWDER] = { name = "Powder", ramp = {0,1,144,144,145,145,146,146,146,147,147,148,149,149,150,151}, invcolor = SKINCOLOR_TAN, invshade = 6, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_IMTHECOOLEST") skincolors[SKINCOLOR_IMTHECOOLEST] = { name = "Adventurous_Edge", ramp = {174,175,175,175,253,253,254,254,254,29,29,29,29,29,30,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_AWOOOOOO") skincolors[SKINCOLOR_AWOOOOOO] = { name = "Unleashed", ramp = {0,9,173,174,174,174,174,175,175,253,254,254,29,29,30,31}, invcolor = SKINCOLOR_AETHER, invshade = 5, chatcolor = V_DUSKMAP, accessible = true } freeslot("SKINCOLOR_PLANTGFLMAO") skincolors[SKINCOLOR_PLANTGFLMAO] = { name = "Cosmic-Seed", ramp = {0,89,98,99,100,100,101,102,103,126,143,127,138,139,29,31}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_IDWBESTGIRL") skincolors[SKINCOLOR_IDWBESTGIRL] = { name = "Entangled", ramp = {0,0,0,0,0,128,128,129,140,171,173,174,25,27,29,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_YOUCANTKILLME") skincolors[SKINCOLOR_YOUCANTKILLME] = { name = "Sticksy", ramp = {0,243,70,61,60,58,56,59,61,46,47,47,29,30,30,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } freeslot("SKINCOLOR_JUSTJANA") skincolors[SKINCOLOR_JUSTJANA] = { name = "Jana", ramp = {0,219,56,58,60,70,71,237,46,46,46,47,47,29,30,31}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } freeslot("SKINCOLOR_SKIPPA") skincolors[SKINCOLOR_SKIPPA] = { name = "Skip", ramp = {0,209,32,34,35,36,38,40,42,44,71,47,47,30,30,31}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SONARTHEFENNECFORSRB2WHEN") skincolors[SKINCOLOR_SONARTHEFENNECFORSRB2WHEN] = { name = "Sonar_Teal", ramp = {121,121,121,121,122,123,123,124,125,126,143,138,139,139,254,31}, invcolor = SKINCOLOR_COPPER, invshade = 9, chatcolor = V_TEALMAP, accessible = true } freeslot("SKINCOLOR_SAALLYYY") skincolors[SKINCOLOR_SAALLYYY] = { name = "Proud_Acorn", ramp = {49,50,51,51,52,54,55,34,34,34,37,39,42,45,47,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_HOLOGORL") skincolors[SKINCOLOR_HOLOGORL] = { name = "Hologramatic_Lynx", ramp = {0,217,223,224,227,229,232,234,234,236,63,45,46,47,30,31}, invcolor = SKINCOLOR_EMERALD, invshade = 9, chatcolor = V_BROWNMAP, accessible = true } freeslot("SKINCOLOR_PLAYER2") skincolors[SKINCOLOR_PLAYER2] = { name = "Go-Weegee", ramp = {130,121,122,123,112,113,114,114,115,126,126,143,138,139,29,31}, invcolor = SKINCOLOR_BLUE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_YOSHI") skincolors[SKINCOLOR_YOSHI] = { name = "Yoshi", ramp = {89,96,97,112,112,113,113,114,115,104,126,126,143,138,139,31}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_BUNBUN") skincolors[SKINCOLOR_BUNBUN] = { name = "Cybernetic-Rabbit", ramp = {81,82,83,83,72,64,64,65,66,213,214,215,233,237,28,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_BNUUY") skincolors[SKINCOLOR_BNUUY] = { name = "Creamy", ramp = {81,49,49,50,50,51,51,52,52,53,56,58,60,63,47,31}, invcolor = SKINCOLOR_YELLOW, invshade = 2, chatcolor = V_YELLOWMAP, accessible = true }