freeslot("SKINCOLOR_POLAR_FREEZE") skincolors[SKINCOLOR_POLAR_FREEZE] = { name = "Polar_Freeze", ramp = {0,0,0,0,0,0,1,128,129,130,130,133,134,135,135,135}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_FROM_GOD_TO_BLUE") skincolors[SKINCOLOR_FROM_GOD_TO_BLUE] = { name = "From_God_to_Blue", ramp = {0,128,129,130,131,131,255,133,194,204,205,206,207,71,47,31}, invcolor = SKINCOLOR_AETHER, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GODLY_RED") skincolors[SKINCOLOR_GODLY_RED] = { name = "Godly_Red", ramp = {0,209,202,34,34,34,34,34,205,206,207,207,186,187,47,31}, invcolor = SKINCOLOR_RED, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SPEEDY_BLUE") skincolors[SKINCOLOR_SPEEDY_BLUE] = { name = "Speedy_Blue", ramp = {0,129,131,134,135,135,150,151,153,154,155,156,158,159,254,31}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FLYING_ORANGE") skincolors[SKINCOLOR_FLYING_ORANGE] = { name = "Flying_Orange", ramp = {0,81,64,74,53,54,54,55,57,58,60,69,70,46,47,31}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_ROSY_PINK") skincolors[SKINCOLOR_ROSY_PINK] = { name = "Rosy_Pink", ramp = {0,200,178,179,179,180,180,182,182,183,183,184,185,173,135,31}, invcolor = SKINCOLOR_ROSY, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_EDGY_BLACK") skincolors[SKINCOLOR_EDGY_BLACK] = { name = "Edgy_Black", ramp = {0,13,20,28,31,30,254,254,254,254,253,157,155,156,159,31}, invcolor = SKINCOLOR_JET, invshade = 9, chatcolor = V_CARBONMAP, accessible = true } freeslot("SKINCOLOR_GOLDSUPER") skincolors[SKINCOLOR_GOLDSUPER] = { name = "Super_Gold", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_BLUE, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_GOLDSUPER].ramp = skincolors[SKINCOLOR_SUPERGOLD1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_METALLIC_COBALT") skincolors[SKINCOLOR_METALLIC_COBALT] = { name = "Metallic_Cobalt", ramp = {0,145,170,171,172,136,154,155,156,157,158,159,253,254,254,31}, invcolor = SKINCOLOR_BLUEBELL, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_MOVIE_STAR") skincolors[SKINCOLOR_MOVIE_STAR] = { name = "Movie_Star", ramp = {0,129,131,134,135,135,151,151,151,151,152,153,156,158,253,31}, invcolor = SKINCOLOR_JET, invshade = 9, chatcolor = V_SAPPHIREMAP, accessible = true } freeslot("SKINCOLOR_CLASSICAL") skincolors[SKINCOLOR_CLASSICAL] = { name = "Classical", ramp = {0,129,130,131,132,133,134,134,134,135,135,136,154,156,159,31}, invcolor = SKINCOLOR_SUNSET, invshade = 9, chatcolor = V_SKYMAP, accessible = true } freeslot("SKINCOLOR_RAGING_DARK") skincolors[SKINCOLOR_RAGING_DARK] = { name = "Raging_Dark", ramp = {0,7,16,24,31,31,31,31,254,159,156,154,153,151,155,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_ORANGESUPER") skincolors[SKINCOLOR_ORANGESUPER] = { name = "Super_Orange", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_SKY, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_ORANGESUPER].ramp = skincolors[SKINCOLOR_SUPERORANGE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_MARIANOSMEIDEN") skincolors[SKINCOLOR_MARIANOSMEIDEN] = { name = "Marianosmeiden", ramp = {0,200,202,203,204,204,205,206,207,207,43,45,46,47,29,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SUPER_TAILS") skincolors[SKINCOLOR_SUPER_TAILS] = { name = "Super_Tails", ramp = {0,80,80,81,82,84,50,51,51,222,222,223,224,226,235,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_SOLAR_FLAME") skincolors[SKINCOLOR_SOLAR_FLAME] = { name = "Solar_Flame", ramp = {0,208,217,32,33,34,35,36,58,59,59,61,63,46,47,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_ECO_FLOWER") skincolors[SKINCOLOR_ECO_FLOWER] = { name = "Eco_Flower", ramp = {0,5,90,99,100,101,102,103,103,103,104,105,107,118,110,31}, invcolor = SKINCOLOR_FOREST, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_COPPERSUPER") skincolors[SKINCOLOR_COPPERSUPER] = { name = "Super_Copper", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_SKY, invshade = 6, chatcolor = V_YELLOWMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_COPPERSUPER].ramp = skincolors[SKINCOLOR_SUPERCOPPER1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp end) freeslot("SKINCOLOR_SHADEREX") skincolors[SKINCOLOR_SHADEREX] = { name = "Shaderex", ramp = {0,10,21,31,30,30,30,254,254,199,187,187,169,168,167,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_NACKLEX") skincolors[SKINCOLOR_NACKLEX] = { name = "Nacklex", ramp = {0,80,82,64,74,74,74,75,75,76,77,78,79,238,110,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_ROCKEX") skincolors[SKINCOLOR_ROCKEX] = { name = "Rockex", ramp = {0,88,96,112,113,101,102,103,104,104,105,105,107,109,110,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_SUPER_SONIC") skincolors[SKINCOLOR_SUPER_SONIC] = { name = "Super_Sonic", ramp = {0,81,72,73,74,74,74,74,53,53,67,68,234,237,28,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SUPER_MARIO") skincolors[SKINCOLOR_SUPER_MARIO] = { name = "Super_Mario", ramp = {0,209,32,34,35,36,38,39,41,42,63,63,71,47,29,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SONIC_RPG_HYPER_SONIC") skincolors[SKINCOLOR_SONIC_RPG_HYPER_SONIC] = { name = "Sonic_RPG_Hyper_Sonic", ramp = {0,1,144,144,128,145,145,145,146,170,170,12,15,19,23,31}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 9, chatcolor = V_AETHERMAP, accessible = true } freeslot("SKINCOLOR_GOD_MODE_SUPER") skincolors[SKINCOLOR_GOD_MODE_SUPER] = { name = "God_Mode_Super/Hyper", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_AETHER, invshade = 6, chatcolor = V_WHITEMAP, accessible = true } addHook("ThinkFrame", do skincolors[SKINCOLOR_GOD_MODE_SUPER].ramp = skincolors[SKINCOLOR_SUPERSILVER1 + 5*( ( (leveltime >> 1) % 7))].ramp end) freeslot("SKINCOLOR_JEWELASTICAL") skincolors[SKINCOLOR_JEWELASTICAL] = { name = "Jewelastical", ramp = {0,1,144,128,129,130,129,72,96,96,9,179,193,195,198,31}, invcolor = SKINCOLOR_PEACHY, invshade = 9, chatcolor = V_AETHERMAP, accessible = true }