Freeslot
MT_STRIKESPARKLES
S_SPARKLES1
S_SPARKLES2
S_SPARKLES3
S_SPARKLES4
S_SPARKLES5
S_SPARKLES6
S_SPARKLES7
S_SPARKLES8
S_SPARKLES9
S_SPARKLES10
S_SPARKLES11
SPR_STPR

Thing MT_STRIKESPARKLES
SpawnState = S_SPARKLES1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_SPARKLES1
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Next = S_SPARKLES2

State S_SPARKLES2
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|B
Duration = 1
Next = S_SPARKLES3

State S_SPARKLES3
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|C
Duration = 1
Next = S_SPARKLES4

State S_SPARKLES4
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|D
Duration = 1
Next = S_SPARKLES5

State S_SPARKLES5
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|E
Duration = 1
Next = S_SPARKLES6

State S_SPARKLES6
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|F
Duration = 1
Next = S_SPARKLES7

State S_SPARKLES7
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|E
Duration = 1
Next = S_SPARKLES8

State S_SPARKLES8
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|D
Duration = 1
Next = S_SPARKLES9

State S_SPARKLES9
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|C
Duration = 1
Next = S_SPARKLES10

State S_SPARKLES10
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|B
Duration = 1
Next = S_SPARKLES11

State S_SPARKLES11
SpriteName = STPR
SpriteFrame = FF_FULLBRIGHT|A
Duration = 1
Next = S_NULL

Freeslot
MT_MCBOOST
S_MCBOOST1
S_MCBOOST2
S_MCBOOST3
S_MCBOOST4
S_MCBOOST5
S_MCBOOST6
S_MCBOOST7
S_MCBOOST8
S_MCBOOST9
S_MCBOOST10
SPR_MCBO

Thing MT_MCBOOST
SpawnState = S_MCBOOST1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_MCBOOST1
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|A
Duration = 1
Next = S_MCBOOST2

State S_MCBOOST2
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|B
Duration = 1
Next = S_MCBOOST3

State S_MCBOOST3
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|C
Duration = 1
Next = S_MCBOOST4

State S_MCBOOST4
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|D
Duration = 1
Next = S_MCBOOST5

State S_MCBOOST5
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|E
Duration = 1
Next = S_MCBOOST6

State S_MCBOOST6
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|F
Duration = 1
Next = S_MCBOOST7

State S_MCBOOST7
SpriteName = MCBO
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|G
Duration = 1
Next = S_MCBOOST8

State S_MCBOOST8
SpriteName = MCBO
SpriteFrame = TR_TRANS40|FF_PAPERSPRITE|H
Duration = 1
Next = S_MCBOOST9

State S_MCBOOST9
SpriteName = MCBO
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|I
Duration = 1
Next = S_MCBOOST10

State S_MCBOOST10
SpriteName = MCBO
SpriteFrame = TR_TRANS80|FF_PAPERSPRITE|J
Duration = 1
Next = S_NULL

Freeslot
MT_MCLINE
S_MCLINE1
S_MCLINE2
S_MCLINE3
S_MCLINE4
S_MCLINE5
S_MCLINE6
SPR_MCDS

Thing MT_MCLINE
SpawnState = S_MCLINE1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 24*FRACUNIT
Height = 8*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_MCLINE1
SpriteName = MCDS
SpriteFrame = TR_TRANS40|FF_PAPERSPRITE|A
Duration = 1
Next = S_MCLINE2

State S_MCLINE2
SpriteName = MCDS
SpriteFrame = TR_TRANS40|FF_PAPERSPRITE|B
Duration = 1
Next = S_MCLINE3

State S_MCLINE3
SpriteName = MCDS
SpriteFrame = TR_TRANS40|FF_PAPERSPRITE|C
Duration = 1
Next = S_MCLINE4

State S_MCLINE4
SpriteName = MCDS
SpriteFrame = TR_TRANS40|FF_PAPERSPRITE|D
Duration = 1
Next = S_MCLINE5

State S_MCLINE5
SpriteName = MCDS
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|E
Duration = 1
Next = S_MCLINE6

State S_MCLINE6
SpriteName = MCDS
SpriteFrame = TR_TRANS80|FF_PAPERSPRITE|F
Duration = 1
Next = S_NULL