Freeslot
S_MMTR
MT_MMTR
SPR_MMTR
SFX_MMFOLI

State S_MMTR
SpriteName = MMTR
SpriteFrame = A
Duration = -1
Next = S_NULL

Object MT_MMTR
#$Name Tree
#$Sprite MMTRA0
#$Category Misty Mountainpass
#$Height = 512
#$Radius = 256
MapThingNum = 3987
SpawnState = S_MMTR
Radius = 256*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY