Freeslot
S_DDGA
MT_DDGA
SPR_DDGA

State S_DDGA
SpriteName = DDGA
SpriteFrame = A
Duration = -1
Next = S_NULL

Object MT_DDGA
#$Name Hell Gargoyle
#$Sprite DDGAA1
#$Category Digital Dimension
MapThingNum = 2455
SpawnState = S_DDGA
Radius = 96*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_SOLID