Freeslot
# MT_FLOATINGSB <- done through lua
MT_ENCOREBALL
S_FLOATINGSB
S_ENCORESB
SPR_FSPK
SPR_ESPK

Object MT_FLOATINGSB
#$Name Floating Spikeball
#$Sprite FSPKA0
#$Category Digital Dimension
MapThingNum = 3890
SpawnState  = S_FLOATINGSB
SpawnHealth = 1000
Radius = 48*FRACUNIT 
Height = 92*FRACUNIT
Flags  = MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY

State S_FLOATINGSB
SpriteName = FSPK
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1

Object MT_ENCOREBALL
#$Name Encore Spikeball
#$Sprite ESPKA0
#$Category Digital Dimension
MapThingNum = 3891
SpawnState  = S_ENCORESB
SpawnHealth = 1000
Radius = 48*FRACUNIT 
Height = 92*FRACUNIT
Flags  = MF_PAIN|MF_NOCLIP|MF_NOGRAVITY

State S_ENCORESB
SpriteName = ESPK
SpriteFrame = FF_FULLBRIGHT|A
Duration = -1