Freeslot
SPR_ZAWAA0
SPR_ZAWAB0
SPR_ZAWAC0
SPR_ZAWAD0
S_ZAWA1
S_ZAWA2
S_ZAWA3
S_ZAWA4
MT_ZAWA
MT_ZAWASND
SFX_ZAWA

Sound SFX_ZAWA
Singular = 0
Priority = 64
Flags = SF_X4AWAYSOUND

State S_ZAWA1
SpriteName = ZAWA
SpriteFrame = FF_FULLBRIGHT|TR_TRANS50|A
Duration = 3
Var1 = 1
Var2 = 5
Next = S_ZAWA2
Action = A_SetRandomTics 

State S_ZAWA2
SpriteName = ZAWA
SpriteFrame = FF_FULLBRIGHT|TR_TRANS50|B
Duration = 3
Var1 = 1
Var2 = 5
Next = S_ZAWA3
Action = A_SetRandomTics 

State S_ZAWA3
SpriteName = ZAWA
SpriteFrame = FF_FULLBRIGHT|TR_TRANS50|C
Duration = 3
Var1 = 1
Var2 = 5
Next = S_ZAWA4
Action = A_SetRandomTics 

State S_ZAWA4
SpriteName = ZAWA
SpriteFrame = FF_FULLBRIGHT|TR_TRANS50|D
Duration = 3
Var1 = 1
Var2 = 5
Next = S_ZAWA1
Action = A_SetRandomTics 

Object MT_ZAWASND
#$Name Zawa Sound Emitter
#$Sprite ZAWAA0
#$Category Teiai
MapThingNum = 2134
SpawnState = S_INVISIBLE
SpawnHealth = 202
SeeSound = SFX_ZAWA
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_AMBIENT|MF_NOBLOCKMAP|MF_NOGRAVITY

Object MT_ZAWA
#$Name Zawa
#$Sprite ZAWAA0
#$Category Teiai
MapThingNum = 2135
SpawnState = S_ZAWA1
SpawnHealth = 1
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_NOGRAVITY