Freeslot
SPR_TELIA0
SPR_TELIB0
SPR_TELIC0
SPR_TELID0
SPR_TELIE0
S_TELI1
S_TELI2
S_TELI3
S_TELI4
S_TELI5
S_TELI6
S_TELI7
S_TELI8
MT_TELI

State S_TELI1
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|A
Duration = 8
Next = S_TELI2

State S_TELI2
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|B
Duration = 8
Next = S_TELI3

State S_TELI3
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|C
Duration = 8
Next = S_TELI4

State S_TELI4
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|D
Duration = 8
Next = S_TELI5

State S_TELI5
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|E
Duration = 8
Next = S_TELI6

State S_TELI6
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|D
Duration = 8
Next = S_TELI7

State S_TELI7
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|C
Duration = 8
Next = S_TELI8

State S_TELI8
SpriteName = TELI
SpriteFrame = FF_FULLBRIGHT|B
Duration = 8
Next = S_TELI1

Object MT_TELI
#$Name Teiai Light
#$Sprite TELIC0
#$Category Teiai
MapThingNum = 2190
SpawnState = S_TELI1
SpawnHealth = 1
Radius = 160*FRACUNIT
Height = 273*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY