Freeslot
S_SHRB
MT_SHRB
SPR_SHRB

State S_SHRB
SpriteName = SHRB
SpriteFrame = A
Duration = -1
Next = S_NULL

Object MT_SHRB
#$Name Shrub
#$Sprite SHRBA0
#$Category Teiai
#$Height = 256
#$Radius = 128
MapThingNum = 2150
SpawnState = S_SHRB
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY