freeslot("SKINCOLOR_ABYSS") skincolors[SKINCOLOR_ABYSS] = { name = "Abyss", ramp = {0,208,210,34,40,71,31,71,41,37,42,46,31,71,41,36}, invcolor = SKINCOLOR_BLUE, invshade = 210, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_VOID") skincolors[SKINCOLOR_VOID] = { name = "Void", ramp = {0,176,178,202,184,186,30,186,184,183,185,187,31,186,184,182}, invcolor = SKINCOLOR_YELLOW, invshade = 202, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_MARSHY") skincolors[SKINCOLOR_MARSHY] = { name = "Marshy", ramp = {0,48,218,51,53,190,101,114,115,115,116,117,118,119,111,31}, invcolor = SKINCOLOR_RED, invshade = 202, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_COOLANT") skincolors[SKINCOLOR_COOLANT] = { name = "Coolant", ramp = {0,81,83,73,188,96,122,122,123,124,125,143,127,139,110,31}, invcolor = SKINCOLOR_PURPLE, invshade = 122, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_PLATINUM") skincolors[SKINCOLOR_PLATINUM] = { name = "Platinum", ramp = {0,2,128,129,130,131,225,130,5,9,13,16,20,24,27,31}, invcolor = SKINCOLOR_ORANGE, invshade = 5, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CLOWNVOMIT") skincolors[SKINCOLOR_CLOWNVOMIT] = { name = "Clown Vomit", ramp = {35,245,123,96,74,203,183,207,79,114,99,75,91,225,148,182}, invcolor = SKINCOLOR_BLACK, invshade = 74, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_GISH") skincolors[SKINCOLOR_GISH] = { name = "Gish", ramp = {73,76,79,31,31,31,31,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_WHITE, invshade = 79, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_COLOSSUS") skincolors[SKINCOLOR_COLOSSUS] = { name = "Colossus Pastel", ramp = {0,80,82,88,88,120,120,129,140,140,14,18,21,24,28,31}, invcolor = SKINCOLOR_ORANGE, invshade = 120, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_ANGUISH") skincolors[SKINCOLOR_ANGUISH] = { name = "Anguish", ramp = {31,47,71,63,40,38,58,57,67,53,75,74,74,83,81,0}, invcolor = SKINCOLOR_WHITE, invshade = 58, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DOGMA") skincolors[SKINCOLOR_DOGMA] = { name = "Dogma", ramp = {0,26,5,27,4,26,1,30,1,28,3,26,5,25,7,31}, invcolor = SKINCOLOR_BLACK, invshade = 5, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_MAYO") skincolors[SKINCOLOR_MAYO] = { name = "Mayonnaise", ramp = {0,1,1,208,80,80,48,48,49,85,241,244,247,251,27,31}, invcolor = SKINCOLOR_BLACK, invshade = 208, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_STEEL") skincolors[SKINCOLOR_STEEL] = { name = "Steel", ramp = {0,6,13,20,27,30,27,24,21,18,16,13,10,7,7,23}, invcolor = SKINCOLOR_WHITE, invshade = 202, chatcolor = V_GRAYMAP, accessible = true } freeslot("SKINCOLOR_LUST") skincolors[SKINCOLOR_LUST] = { name = "Lust", ramp = {31,30,29,187,187,186,186,207,185,206,205,184,183,183,202,0}, invcolor = SKINCOLOR_ORANGE, invshade = 202, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_GREED") skincolors[SKINCOLOR_GREED] = { name = "Greed", ramp = {0,80,82,83,64,74,66,67,245,248,23,24,26,28,29,31}, invcolor = SKINCOLOR_BLUE, invshade = 202, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SLOTH") skincolors[SKINCOLOR_SLOTH] = { name = "Sloth", ramp = {0,7,92,106,118,118,118,118,119,119,119,111,111,111,31,31}, invcolor = SKINCOLOR_RED, invshade = 202, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_PRIDE") skincolors[SKINCOLOR_PRIDE] = { name = "Pride", ramp = {0,1,252,252,176,200,200,177,177,178,178,179,179,179,180,180}, invcolor = SKINCOLOR_GREEN, invshade = 177, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_ENVY") skincolors[SKINCOLOR_ENVY] = { name = "Envy", ramp = {0,170,171,171,171,172,172,172,172,172,173,173,156,156,156,156}, invcolor = SKINCOLOR_ORANGE, invshade = 171, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_GLUTTONY") skincolors[SKINCOLOR_GLUTTONY] = { name = "Gluttony", ramp = {0,208,217,219,32,33,34,34,35,37,39,42,44,46,47,31}, invcolor = SKINCOLOR_RED, invshade = 33, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_WRATH") skincolors[SKINCOLOR_WRATH] = { name = "Wrath", ramp = {0,80,82,64,74,74,53,54,54,54,55,55,58,61,46,31}, invcolor = SKINCOLOR_PURPLE, invshade = 74, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BLUERAZZ") skincolors[SKINCOLOR_BLUERAZZ] = { name = "Blue Razz", ramp = {0,176,178,179,180,182,182,183,183,183,165,165,165,151,151,152}, invcolor = SKINCOLOR_GREEN, invshade = 182, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_GUMBO") skincolors[SKINCOLOR_GUMBO] = { name = "Gumbo", ramp = {0,89,97,112,113,101,101,102,102,93,246,246,196,206,184,184}, invcolor = SKINCOLOR_ORANGE, invshade = 101, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_CONDUIT") skincolors[SKINCOLOR_CONDUIT] = { name = "Conduit", ramp = {0,146,172,154,167,173,173,18,17,92,92,91,189,75,188,188}, invcolor = SKINCOLOR_ORANGE, invshade = 167, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_PEASOUP") skincolors[SKINCOLOR_PEASOUP] = { name = "Pea Soup", ramp = {0,2,4,6,85,86,91,92,93,93,94,251,95,239,29,31}, invcolor = SKINCOLOR_ORANGE, invshade = 94, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_NERVEENDING") skincolors[SKINCOLOR_NERVEENDING] = { name = "Nerve Ending", ramp = {31,30,29,239,238,237,236,233,233,231,215,215,214,214,213,33}, invcolor = SKINCOLOR_BLUE, invshade = 214, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BLASTULA") skincolors[SKINCOLOR_BLASTULA] = { name = "Blastula", ramp = {128,129,130,130,131,131,122,122,98,99,98,188,74,74,74,75}, invcolor = SKINCOLOR_PURPLE, invshade = 122, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_OLDSPICE") skincolors[SKINCOLOR_OLDSPICE] = { name = "Old Spice", ramp = {120,7,12,15,243,244,245,246,230,232,233,233,63,63,44,44}, invcolor = SKINCOLOR_BLUE, invshade = 63, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CHOCOLATE") skincolors[SKINCOLOR_CHOCOLATE] = { name = "Chocolate", ramp = {0,6,222,68,69,69,70,70,236,237,238,239,239,29,30,31}, invcolor = SKINCOLOR_RED, invshade = 69, chatcolor = V_BROWNMAP, accessible = true } freeslot("SKINCOLOR_MRDINK") skincolors[SKINCOLOR_MRDINK] = { name = "Mr Dink", ramp = {0,3,5,192,193,194,195,195,215,68,60,69,70,239,29,31}, invcolor = SKINCOLOR_ORANGE, invshade = 193, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_FORTRESS") skincolors[SKINCOLOR_FORTRESS] = { name = "Fortress", ramp = {0,51,52,53,34,34,36,36,38,40,42,44,71,47,30,31}, invcolor = SKINCOLOR_BLUE, invshade = 40, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BATTLEMENTS") skincolors[SKINCOLOR_BATTLEMENTS] = { name = "Battlements", ramp = {0,64,86,171,136,136,136,137,137,137,138,138,139,139,254,31}, invcolor = SKINCOLOR_RED, invshade = 136, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_GRAYMANN") skincolors[SKINCOLOR_GRAYMANN] = { name = "Mann Co. Gray", ramp = {0,130,140,10,11,12,13,15,17,20,22,23,25,27,29,31}, invcolor = SKINCOLOR_RED, invshade = 10, chatcolor = V_GRAYMAP, accessible = true } freeslot("SKINCOLOR_SUBCON") skincolors[SKINCOLOR_SUBCON] = { name = "SUBCON", ramp = {186,185,185,185,184,184,184,184,203,222,65,74,73,83,81,0}, invcolor = SKINCOLOR_ORANGE, invshade = 186, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_BAPHOMET") skincolors[SKINCOLOR_BAPHOMET] = { name = "Baphomet", ramp = {31,31,30,30,47,47,47,46,46,71,45,45,44,44,43,35}, invcolor = SKINCOLOR_BLUE, invshade = 35, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_CEMENT") skincolors[SKINCOLOR_CEMENT] = { name = "Cement", ramp = {0,15,16,17,18,20,21,22,23,24,25,26,27,29,30,31}, invcolor = SKINCOLOR_WHITE, invshade = 16, chatcolor = V_GRAYMAP, accessible = true } freeslot("SKINCOLOR_MIASMA") skincolors[SKINCOLOR_MIASMA] = { name = "Miasma", ramp = {0,192,195,194,194,193,193,193,192,7,6,5,3,2,1,0}, invcolor = SKINCOLOR_ORANGE, invshade = 193, chatcolor = V_PURPLEMAP, accessible = true }