Freeslot
# SS STARLIGHT
MT_SSSTARLIGHT
SPR_SSLI
S_SSLI
MT_SSEGGLT
SPR_EGLT
S_EGLT
S_EGLT1
S_EGLT2
S_EGLT3
S_EGLT4
S_EGLT5
S_EGLT6
S_EGLT7
S_EGLT8

Object MT_SSSTARLIGHT
#$Name SS STARLIGHT
#$Sprite SSLIA0
MapThingNum = 3417
SpawnState  = S_SSLI
SpawnHealth = 1000
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_SSEGGLT
#$Name SS EGGLT
#$Sprite EGLTA0
MapThingNum = 3418
SpawnState  = S_EGLT1
SpawnHealth = 1000
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

#===================#
# State Definitions #
#===================#

# SS STARLIGHT

State S_SSLI
SpriteName = SSLI
SpriteSubNumber = 0
Duration = -1
Next = S_NULL

# SS EGGLT

State S_EGLT1
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|A
Duration = 2
Next = S_EGLT2

State S_EGLT2
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|B
Duration = 2
Next = S_EGLT3

State S_EGLT3
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|C
Duration = 2
Next = S_EGLT4

State S_EGLT4
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|D
Duration = 2
Next = S_EGLT5

State S_EGLT5
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|E
Duration = 2
Next = S_EGLT6

State S_EGLT6
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|F
Duration = 2
Next = S_EGLT7

State S_EGLT7
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|G
Duration = 2
Next = S_EGLT8

State S_EGLT8
SpriteName = EGLT
SpriteFrame = FF_FULLBRIGHT|H
Duration = 2
Next = S_EGLT1