Freeslot
MT_TREA
MT_TREB
MT_TREC
MT_FLWR
MT_FLWE
S_TREA
S_TREB
S_TREC
S_FLWR
S_FLWE
SPR_TREA
SPR_TREB
SPR_TREC
SPR_FLWR
SPR_FLWE

Object MT_TREA
#$TREA
#$SPRITE TREAA0
#$GTFLOIAGE
MapThingNum = 3401
SpawnState = S_TREA
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_TREB
#$TREB
#$SPRITE TREBA0
#$GTFLOIAGE
MapThingNum = 3402
SpawnState = S_TREB
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_TREC
#$TREC
#$SPRITE TRECA0
#$GTFLOIAGE
MapThingNum = 3403
SpawnState = S_TREC
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_FLWR
#$FLWR
#$SPRITE FLWRA0
#$GTFLOIAGE
MapThingNum = 3406
SpawnState = S_FLWR
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

Object MT_FLWE
#$FLWE
#$SPRITE FLWEA0
#$GTFLOIAGE
MapThingNum = 3405
SpawnState = S_FLWE
Deathstate = S_NULL
Height = 1*FRACUNIT
Radius = 1*FRACUNIT 
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

State S_TREA
SpriteName = TREA
SpriteFrame = A
Duration = -1
Action = None
Next = S_TREA

State S_TREB
SpriteName = TREB
SpriteFrame = A
Duration = -1
Action = None
Next = S_TREA

State S_TREC
SpriteName = TREC
SpriteFrame = A
Duration = -1
Action = None
Next = S_TREC


State S_FLWR
SpriteName = FLWR
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 5
Next = S_FLWR

State S_FLWE
SpriteName = FLWE
SpriteFrame = A
Duration = -1
Action = None
Next = S_FLWE