Freeslot
# BB Palmtree
MT_BBPLMTREE
SPR_MBTR
S_MBTR

Object MT_BBPLMTREE
#$Name BB Palmtree
#$Sprite MBTRA0
MapThingNum = 3416
SpawnState  = S_MBTR
SpawnHealth = 0
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

#===================#
# State Definitions #
#===================#

# BB Palmtree

State S_MBTR
SpriteName = MBTR
SpriteSubNumber = 0
Duration = -1
Next = S_NULL