Freeslot
# MM METALLIC
MT_MMEGGA
SPR_MEGA
S_MEGA
MT_MMEGGB
SPR_MEGB
S_MEGB
MT_MMEGGC
SPR_MEGC
S_MEGC
MT_MMEGGD
SPR_MEGD
S_MEGD

Object MT_MMEGGA
#$Name SS MEGA
#$Sprite MEGAA0
MapThingNum = 3620
SpawnState  = S_MEGA
SpawnHealth = 1000
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_DONTENCOREMAP

Object MT_MMEGGB
#$Name SS MEGB
#$Sprite MEGBA0
MapThingNum = 3621
SpawnState  = S_MEGB
SpawnHealth = 1000
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_DONTENCOREMAP

Object MT_MMEGGC
#$Name SS MEGC
#$Sprite MEGCA0
MapThingNum = 3622
SpawnState  = S_MEGC
SpawnHealth = 1000
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_DONTENCOREMAP

Object MT_MMEGGD
#$Name SS MEGD
#$Sprite MEGDA0
MapThingNum = 3623
SpawnState  = S_MEGD
SpawnHealth = 1000
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

# MM METALLIC

State S_MEGA
SpriteName = MEGA
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 5
Next = S_MEGA

State S_MEGB
SpriteName = MEGB
SpriteFrame = FF_ANIMATE|A
var1 = 2
var2 = 5
Next = S_MEGB

State S_MEGC
SpriteName = MEGC
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 5
Next = S_MEGC

State S_MEGD
SpriteName = MEGD
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 5
Next = S_MEGD