#===========#
# Freeslots #
#===========#

Freeslot
MT_OVERJUSTICE
MT_OVERJUSTICEWHEEL
S_JUSTICEFRONT
S_JUSTICEFRONTSQUISHED
S_JUSTICEBACK
S_JUSTICEBACKSQUISHED
S_JUSTICEWHEEL
SPR_OVRJ
SPR_OVRK
SPR_OVRS
SPR_OVRT
SPR_OVRW

#====================#
# Object Definitions #
#====================#

Object MT_OVERJUSTICE
SpawnState  = S_JUSTICEFRONT
DeathState  = S_NULL
SpawnHealth = 1000
Radius = 36*FRACUNIT
Height = 36*FRACUNIT
Flags  = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

Object MT_OVERJUSTICEWHEEL
SpawnState  = S_JUSTICEWHEEL
DeathState  = S_NULL
SpawnHealth = 1000
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

#===================#
# State Definitions #
#===================#

State S_JUSTICEFRONT
SpriteName = OVRJ
SpriteFrame = FF_PAPERSPRITE|FF_ANIMATE|A
Var1 = 1
Var2 = 3
Duration = -1
Next = S_NULL

State S_JUSTICEFRONTSQUISHED
SpriteName = OVRS
SpriteFrame = FF_PAPERSPRITE|FF_ANIMATE|A
Var1 = 1
Var2 = 3
Duration = -1
Next = S_NULL

State S_JUSTICEBACK
SpriteName = OVRK
SpriteFrame = FF_PAPERSPRITE|FF_ANIMATE|A
Var1 = 1
Var2 = 3
Duration = -1
Next = S_NULL

State S_JUSTICEBACKSQUISHED
SpriteName = OVRT
SpriteFrame = FF_PAPERSPRITE|FF_ANIMATE|A
Var1 = 1
Var2 = 3
Duration = -1
Next = S_NULL

State S_JUSTICEWHEEL
SpriteName = OVRW
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 1
Duration = -1
Next = S_NULL