Level 49
LevelName = DS Peach
ZoneTitle = Gardens
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 3
SkyNum = 30
Music = KMAP49
RecordAttack = true
NoVisitNeeded = true
mobjscale = fracunit * 5/8

Level 50
LevelName = GBA Rainbow
ZoneTitle = Road
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 3
SkyNum = 61
SkyboxScale = 128
Music = KMAP50
RecordAttack = true
NoVisitNeeded = true
NextLevel = EVALUATION
mobjscale = fracunit * 3/4

Level 51
LevelName = SNES Donut 
ZoneTitle = Plains
Act = 1
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 4
SkyNum = 42
SkyboxScaleZ = 0
Music = KMAP51
RecordAttack = true
NoVisitNeeded = true
mobjscale = fracunit * 5/8

Level 52
LevelName = SNES Mario
ZoneTitle = Circuit
Act = 2
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 4
SkyNum = 41
SkyboxScaleZ = 0
Music = KMAP52
RecordAttack = true
NoVisitNeeded = true
mobjscale = fracunit * 3/4

Level 53
LevelName = SNES Ghost
ZoneTitle = Valley
Act = 2
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 5
SkyNum = 46
SkyboxScaleZ = 0
Music = KMAP53
RecordAttack = true
NoVisitNeeded = true
Unlockable = 3
mobjscale = fracunit * 5/8

Level 54
LevelName = SNES Bowser
ZoneTitle = Castle
Act = 3
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 3
SkyNum = 6343
SkyboxScaleZ = 0
Music = KMAP54
RecordAttack = true
NoVisitNeeded = true
mobjscale = fracunit * 3/4

Level 55
LevelName = SNES Vanilla
ZoneTitle = Lake
Act = 2
SubTitle = MK Revamp
TypeOfLevel = Race
NumLaps = 5
SkyNum = 45
SkyboxScaleZ = 0
Music = KMAP55
RecordAttack = true
NoVisitNeeded = true
NextLevel = EVALUATION
mobjscale = fracunit * 5/8