#Waterfall stuff

Object MT_WATERFALLBALL
SpawnState = S_WATERBALLFRAME
SpawnHealth = 1
DeathState = S_NULL
Height = 16*FRACUNIT
Radius = 16*FRACUNIT
Flags = MF_NOGRAVITY|MF_FLOAT|MF_SCENERY|MF_SLIDEME

State S_WATERBALLFRAME
SpriteName = SPR_WFOB
SpriteFrame = FF_FULLBRIGHT|TR_TRANS20|FF_ANIMATE|A
Duration = 15
Next = S_NULL
Var1 = 4
Var2 = 3

Object MT_WATERLINE
SpawnState = S_WATERLINEFRAME
SpawnHealth = 1
DeathState = S_NULL
Height = 32*FRACUNIT
Radius = 32*FRACUNIT
Flags = MF_NOGRAVITY|MF_FLOAT|MF_SCENERY|MF_SLIDEME|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_WATERLINEFRAME
SpriteName = SPR_WFLN
SpriteFrame = FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|A
Duration = 18
Next = S_NULL
Var1 = 5
Var2 = 3