#####################################
# SOC_PSYCUT
# Objects/States for PSYCUT
#####################################
State S_KIRBY_PSYCUT1
SpriteName = SPR_KPSC
SpriteFrame = A
Next = S_KIRBY_PSYCUT2
Duration = 12
Var1 = 0
Var2 = 0

State S_KIRBY_PSYCUT2
SpriteName = SPR_KPSC
SpriteFrame = B
Next = S_KIRBY_PSYCUT3
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_PSYCUT3
SpriteName = SPR_KPSC
SpriteFrame = C
Next = S_KIRBY_PSYCUT4
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_PSYCUT4
SpriteName = SPR_KPSC
SpriteFrame = D
Next = S_KIRBY_PSYCUT5
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_PSYCUT5
SpriteName = SPR_KPSC
SpriteFrame = E
Next = S_KIRBY_PSYCUT6
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_PSYCUT6
SpriteName = SPR_KPSC
SpriteFrame = F
Next = S_KIRBY_PSYCUT7
Duration = 1
Var1 = 0
Var2 = 0

State S_KIRBY_PSYCUT7
SpriteName = SPR_KPSC
SpriteFrame = G
Next = S_PLAY_STND
Duration = 26
Var1 = 0
Var2 = 0
