// Texture definitions generated by SLADE3
// on Sat Sep  4 17:48:45 2021

Texture "TILEPAT1", 128, 128
{
	Patch "MONTILE1", 0, 0
	Patch "MONTILE1", 64, 64
	Patch "MONTILE2", 64, 0
	Patch "MONTILE2", 0, 64
}

Texture "TILEPAT2", 128, 16
{
	Patch "MONTILE3", 0, 0
	Patch "MONTILE4", 64, 0
}

Texture "MONWALL1", 256, 512
{
	Patch "ERZBG3", 0, 0
	Patch "ERZBG3", 0, 256
	Patch "MONTILE3", 0, 0
	Patch "MONTILE3", 128, 0
	Patch "MONTILE4", 64, 0
	Patch "MONTILE4", 192, 0
}

Texture "MONWALL2", 256, 512
{
	Patch "ERZBG4", 0, 0
	Patch "ERZBG4", 0, 256
	Patch "MONTILE3", 0, 0
	Patch "MONTILE3", 128, 0
	Patch "MONTILE4", 64, 0
	Patch "MONTILE4", 192, 0
}

Texture "MONWALL3", 128, 1152
{
	Patch "THZ2N11", 0, 128
	Patch "THZ2N11", 0, 256
	Patch "THZ2N11", 0, 384
	Patch "THZ2N11", 0, 512
	Patch "THZ2N11", 0, 640
	Patch "THZ2N11", 0, 768
	Patch "THZ2N11", 0, 896
	Patch "THZ2N11", 0, 1024
	Patch "THZ2N12", 0, 0
	Patch "MONTILE3", 0, 0
	Patch "MONTILE4", 64, 0
}

Texture "MONWALL4", 128, 1152
{
	Patch "THZ2N17", 0, 128
	Patch "THZ2N17", 0, 256
	Patch "THZ2N17", 0, 384
	Patch "THZ2N17", 0, 512
	Patch "THZ2N17", 0, 640
	Patch "THZ2N17", 0, 768
	Patch "THZ2N17", 0, 896
	Patch "THZ2N17", 0, 1024
	Patch "THZ2N16", 0, 0
	Patch "MONTILE3", 0, 0
	Patch "MONTILE4", 64, 0
}

Texture "MONWALL5", 256, 4092
{
	Patch "MONROCK1", 0, 0
	Patch "MONROCK2", 0, 256
	Patch "MONROCK3", 0, 512
	Patch "MONROCK4", 0, 768
	Patch "MONROCK4", 0, 1024
	Patch "MONROCK4", 0, 1280
	Patch "MONROCK4", 0, 1536
	Patch "MONROCK4", 0, 1792
	Patch "MONROCK4", 0, 2048
	Patch "MONROCK4", 0, 2302
	Patch "MONROCK4", 0, 2558
	Patch "MONROCK4", 0, 2814
	Patch "MONROCK4", 0, 3070
	Patch "MONROCK4", 0, 3326
	Patch "MONROCK4", 0, 3582
	Patch "MONROCK4", 0, 3838
	Patch "MONTILE3", 0, 0
	Patch "MONTILE3", 128, 0
	Patch "MONTILE4", 64, 0
	Patch "MONTILE4", 192, 0
}

Texture "MONWALL6", 256, 4092
{
	Patch "MONROCK1", 0, 0
	Patch "MONROCK2", 0, 256
	Patch "MONROCK3", 0, 512
	Patch "MONROCK4", 0, 768
	Patch "MONROCK4", 0, 1024
	Patch "MONROCK4", 0, 1280
	Patch "MONROCK4", 0, 1536
	Patch "MONROCK4", 0, 1792
	Patch "MONROCK4", 0, 2048
	Patch "MONROCK4", 0, 2302
	Patch "MONROCK4", 0, 2558
	Patch "MONROCK4", 0, 2814
	Patch "MONROCK4", 0, 3070
	Patch "MONROCK4", 0, 3326
	Patch "MONROCK4", 0, 3582
	Patch "MONROCK4", 0, 3838
}

Texture "MONWALL7", 512, 2048
{
	Patch "MONROCK2", 0, 0
	Patch "MONROCK2", 256, 0
	Patch "MONROCK2", 0, 256
	Patch "MONROCK2", 256, 256
	Patch "MONROCK2", 0, 512
	Patch "MONROCK2", 256, 512
	Patch "MONROCK2", 0, 768
	Patch "MONROCK2", 256, 768
	Patch "MONROCK2", 0, 1024
	Patch "MONROCK2", 256, 1024
	Patch "MONROCK2", 0, 1280
	Patch "MONROCK2", 256, 1280
	Patch "MONROCK2", 0, 1536
	Patch "MONROCK2", 256, 1536
	Patch "MONROCK2", 0, 1792
	Patch "MONROCK2", 256, 1792
	Patch "ACSHAD1", 0, 56
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 48
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 208
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 192
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 216
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 200
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 680
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 680
	{
		Alpha 0.20
		Style Translucent
	}
	Patch "ACSHAD2", 0, 696
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 0, 1360
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 0, 1552
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 256, 704
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD3", 0, 344
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 0, 408
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 256, 1360
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 256, 1552
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 0, 392
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD3", 256, 344
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 256, 408
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 0, 360
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 0, 528
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 256, 392
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 256, 360
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 256, 528
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD1", 0, 856
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 880
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 1240
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 1120
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 856
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 880
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 1240
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 1120
	{
		Alpha 0.10
		Style Translucent
	}
}

Texture "MONWALL8", 512, 2048
{
	Patch "MONROCK2", 0, 0
	Patch "MONROCK2", 256, 0
	Patch "MONROCK2", 0, 256
	Patch "MONROCK2", 256, 256
	Patch "MONROCK2", 0, 512
	Patch "MONROCK2", 256, 512
	Patch "MONROCK2", 0, 768
	Patch "MONROCK2", 256, 768
	Patch "MONROCK2", 0, 1024
	Patch "MONROCK2", 256, 1024
	Patch "MONROCK2", 0, 1280
	Patch "MONROCK2", 256, 1280
	Patch "MONROCK2", 0, 1536
	Patch "MONROCK2", 256, 1536
	Patch "MONROCK2", 0, 1792
	Patch "MONROCK2", 256, 1792
	Patch "ACSHAD1", 0, 56
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 48
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 208
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 192
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 216
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 200
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 680
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 680
	{
		Alpha 0.20
		Style Translucent
	}
	Patch "ACSHAD2", 0, 696
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 0, 1360
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 0, 1552
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 256, 704
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD3", 0, 344
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 0, 408
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 256, 1360
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD2", 256, 1552
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 0, 392
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD3", 256, 344
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 256, 408
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD4", 0, 360
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 0, 528
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 256, 392
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 256, 360
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD4", 256, 528
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "ACSHAD1", 0, 856
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 880
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 1240
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 0, 1120
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 856
	{
		FlipX
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 880
	{
		FlipY
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 1240
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "ACSHAD1", 256, 1120
	{
		Alpha 0.10
		Style Translucent
	}
	Patch "MONTILE3", 0, 0
	Patch "MONTILE4", 64, 0
	Patch "MONTILE3", 128, 0
	Patch "MONTILE4", 192, 0
	Patch "MONTILE3", 256, 0
	Patch "MONTILE4", 320, 0
	Patch "MONTILE3", 384, 0
	Patch "MONTILE4", 448, 0
}

Texture "MONWARN1", 128, 1152
{
	Patch "THZ2N11", 0, 128
	Patch "THZ2N11", 0, 256
	Patch "THZ2N11", 0, 384
	Patch "THZ2N11", 0, 512
	Patch "THZ2N11", 0, 640
	Patch "THZ2N11", 0, 768
	Patch "THZ2N11", 0, 896
	Patch "THZ2N11", 0, 1024
	Patch "MONTILE1", 0, 0
	Patch "MONTILE2", 64, 0
	Patch "MONTILE1", 64, 64
	Patch "MONTILE2", 0, 64
}

Texture "MONWARN2", 128, 1152
{
	Patch "THZ2N17", 0, 128
	Patch "THZ2N17", 0, 256
	Patch "THZ2N17", 0, 384
	Patch "THZ2N17", 0, 512
	Patch "THZ2N17", 0, 640
	Patch "THZ2N17", 0, 768
	Patch "THZ2N17", 0, 896
	Patch "THZ2N17", 0, 1024
	Patch "MONTILE1", 0, 0
	Patch "MONTILE2", 64, 0
	Patch "MONTILE1", 64, 64
	Patch "MONTILE2", 0, 64
}

Texture "PATPATH1", 256, 256
{
	Patch "ERZBG3", 0, -64
	Patch "THZ2N16", 128, -64
	Patch "THZ2N16", 0, -64
	Patch "THZ2N16", 128, 128
	Patch "THZ2N16", 0, 128
	Patch "ERZBG3", 0, 192
}

Texture "PATPATH2", 256, 256
{
	Patch "ERZBG3", 64, 0
	Patch "THZ2N16", 192, 0
	Patch "THZ2N16", 192, 128
	Patch "THZ2N16", 0, 128
	Patch "THZ2N16", 0, 0
	Patch "ERZBG3", -192, 0
}

// End of texture definitions
