MainCFG
gamedata = lunarsatellite.dat
SPStage_Start = LS
NumDemos = 0

Clear Emblems
Clear ExtraEmblems
Clear ConditionSets
Clear Unlockables
Clear Levels

Unlockable 1
Name = Record Attack 
Type = RecordAttack
ConditionSet = -1

Unlockable 2
Name = Fang
Type = None
ConditionSet = -1

Unlockable 3
Name = Metal
Type = None
ConditionSet = -1

Unlockable 4
Name = Emblem Hints
Height = 10
ConditionSet = -1
Type = EmblemHints

Unlockable 23
Type = None
Name = Amy
ConditionSet = -1t

# "Level Header"

Level LS
Levelname = Lunar Satellite
Music = LSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 22
SkyboxScale = 64
WideIcon = true
NextLevel = TITLE

# "Emblem"

Emblem
Type = Time
MapNum = LS
Sprite = T
Color = SKINCOLOR_SILVER
Var = 210*TICRATE

Emblem
Type = Rings
MapNum = LS
Sprite = R
Color = SKINCOLOR_GOLD
Var = 300

Emblem
Hint = Flip the two switches,\\Then track back along the path.\\The door is open.
Type = Global
Tag = 1
MapNum = LS
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Hint = Two massive towers,\\that are standing side-by-side.\\Go around the right.
Type = Global
Tag = 2
MapNum = LS
Sprite = C
Color = SKINCOLOR_RUBY