
Level DR_BadgerCoMines
LevelName = Badger Co Mines
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~031
Music = DOAEB1,DOAEB2
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = True

Level DR_RutilePreserve
LevelName = Rutile Preserve
TypeOfLevel = Race,Battle
NumLaps = 5
SkyTexture = LSZSKY
Music = BESTR1,BESTR2,BESTR3
Mobjscale = FRACUNIT/3
LightContrast = 24
LightAngle = 180
NoVisitNeeded = True

Level DR_DesertedHeat
LevelName = Deserted Heat
TypeOfLevel = Race
NumLaps = 3
SkyTexture = ~136
SkyboxScaleX = 2
SkyboxScaleY = 2
SkyboxScaleZ = 2
Music = TITOR1
Mobjscale = FRACUNIT/3
LightContrast = 0
LightAngle = 180
NoVisitNeeded = True