FREESLOT
MT_DHTREE
S_DHTREE
SPR_DHDT
MT_EGTREE
S_EGTREE
SPR_EGZT
MT_EGP1
S_EGP1
MT_EGP2
S_EGP2
MT_EGP3
S_EGP3
MT_EGP4
S_EGP4
MT_EGP5
S_EGP5
SPR_EGZP
MT_NOVAF
SPR_NOFM
S_NOVAF

# Lunacy Pack SOC for decorations and stuff because somehow doing this through Lua was a bad idea idk

Object MT_DHTREE
#$Name Helltona Tree Husk
#$Sprite DHDTA0
#$Category Daytona Hell
MapThingNum = 5501
SpawnState = S_DHTREE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_SOLID

State S_DHTREE
SpriteName = DHDT
SpriteFrame = A
Duration = -1
Next = S_DHTREE

Object MT_EGTREE
#$Name Egg Garden Tree
#$Sprite EGZTA0
#$Category Egg Garden
MapThingNum = 5502
SpawnState = S_EGTREE
Radius = 7*FRACUNIT
Height = 135*FRACUNIT
Flags = MF_SCENERY|MF_SOLID

State S_EGTREE
SpriteName = EGZT
SpriteFrame = A
Duration = -1
Next = S_EGTREE

Object MT_EGP1
#$Name Egg Garden Plant(Short)
#$Sprite EGZPA0
#$Category Egg Garden
MapThingNum = 5503
SpawnState = S_EGP1
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY

State S_EGP1
SpriteName = EGZP
SpriteFrame = A
Duration = -1
Next = S_EGP1

Object MT_EGP2
#$Name Egg Garden Plant(Long)
#$Sprite EGZPB0
#$Category Egg Garden
MapThingNum = 5504
SpawnState = S_EGP2
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY

State S_EGP2
SpriteName = EGZP
SpriteFrame = B
Duration = -1
Next = S_EGP2

Object MT_EGP3
#$Name Hanging Grape Basket(Green)
#$Sprite EGZPC0
#$Category Egg Garden
MapThingNum = 5505
SpawnState = S_EGP3
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_EGP3
SpriteName = EGZP
SpriteFrame = C
Duration = -1
Next = S_EGP3

Object MT_EGP4
#$Name Hanging Grape Basket(Teal)
#$Sprite EGZPD0
#$Category Egg Garden
MapThingNum = 5506
SpawnState = S_EGP4
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_EGP4
SpriteName = EGZP
SpriteFrame = D
Duration = -1
Next = S_EGP4

Object MT_EGP5
#$Name Egg Garden Flower
#$Sprite EGZPE0
#$Category Egg Garden
MapThingNum = 5507
SpawnState = S_EGP5
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY

State S_EGP5
SpriteName = EGZP
SpriteFrame = E
Duration = -1
Next = S_EGP5

Object MT_NOVAF
#$Name Nova Fumo
#$Sprite NVFMA0
MapThingNum = 5520
SpawnState = S_NOVAF
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY

State S_NOVAF
SpriteName = NOFM
SpriteFrame = A
Duration = -1
Next = S_NOVAF