function A_LootRingBox(actor)
	// Loot Ring Monitor
	// Gives you 25 rings
	// VAR1: Unused
	// VAR2: Unused
	if not (actor.target and actor.target.player)
		return
	end
	
	local player = actor.target.player
	P_GivePlayerRings(player, 25)
	S_StartSound(player.mo, sfx_itemup)
end