Level LZ_raycity
LevelName = ray city
nozone = true
TypeOfLevel = Race
Music = RAYCIT,RAYCI2
PositionMusic = LZINTR
SkyTexture = SKIRAY2
LightContrast = 30
Lightangle = 270
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_mistymaze
LevelName = misty maze
Act = 1
TypeOfLevel = Race
Music = LZMS1,LZMS2
NumLaps = 2
LightContrast = 30
Lightangle = 270
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_stardustspeedwaygf
LevelName = stardust speedway
ZoneTitle = good future
TypeOfLevel = Race
Music = LSTARY,LZSGF2
PositionMusic = LZINTR
SkyTexture = LZSTSKY1
LightContrast = 0
Lightangle = 270
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_mountainobsevatory
LevelName = mountain observatory
TypeOfLevel = Race
Music = LZMOB1
PositionMusic = LZINTR
SkyTexture = LZMOGSK1
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_SealedStarcity
MenuTitle = city
LevelName = Resonance Zone ray
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = LZRASP
AssociatedMusic = SSTARX
LightContrast = 80
NoVisitNeeded = True

Cup RR_satelite
Icon = LIZCUP1
LevelList = LZ_raycity,LZ_mistymaze,LZ_mountainobsevatory,LZ_stardustspeedwaygf
SpecialStage = LZ_sealedstarcity
Monitor = 3
