Object MT_FALLINGLINK
SpawnState = S_LINKFALL_1
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIPTHING

State S_LINKFALL_1
SpriteName = SPR_LNKF
SpriteFrame = A
Duration = 4
Next = S_LINKFALL_2
Var1 = 0
Var2 = 0

State S_LINKFALL_2
SpriteName = SPR_LNKF
SpriteFrame = B
Duration = 4
Next = S_LINKFALL_3
Var1 = 0
Var2 = 0

State S_LINKFALL_3
SpriteName = SPR_LNKF
SpriteFrame = C
Duration = -1
Next = S_LINKFALL_3
Var1 = 0
Var2 = 0

State S_LINKGROUND_1
SpriteName = SPR_LNKF
SpriteFrame = D
Duration = 3
Next = S_LINKGROUND_2
Var1 = 0
Var2 = 0

State S_LINKGROUND_2
SpriteName = SPR_LNKF
SpriteFrame = E
Duration = 3
Next = S_LINKGROUND_3
Var1 = 0
Var2 = 0

State S_LINKGROUND_3
SpriteName = SPR_LNKF
SpriteFrame = F
Duration = -1
Next = S_LINKGROUND_3
Var1 = 0
Var2 = 0
