State S_EPONA_WALK1
SpriteName = SPR_LNEW
SpriteFrame = A
Duration = 2
Next = S_EPONA_WALK2
Var1 = 0
Var2 = 0

State S_EPONA_WALK2
SpriteName = SPR_LNEW
SpriteFrame = B
Duration = 2
Next = S_EPONA_WALK3
Var1 = 0
Var2 = 0

State S_EPONA_WALK3
SpriteName = SPR_LNEW
SpriteFrame = C
Duration = 2
Next = S_EPONA_WALK4
Var1 = 0
Var2 = 0

State S_EPONA_WALK4
SpriteName = SPR_LNEW
SpriteFrame = D
Duration = 2
Next = S_EPONA_WALK5
Var1 = 0
Var2 = 0

State S_EPONA_WALK5
SpriteName = SPR_LNEW
SpriteFrame = E
Duration = 2
Next = S_EPONA_WALK6
Var1 = 0
Var2 = 0

State S_EPONA_WALK6
SpriteName = SPR_LNEW
SpriteFrame = F
Duration = 2
Next = S_EPONA_WALK7
Var1 = 0
Var2 = 0

State S_EPONA_WALK7
SpriteName = SPR_LNEW
SpriteFrame = G
Duration = 2
Next = S_EPONA_WALK8
Var1 = 0
Var2 = 0

State S_EPONA_WALK8
SpriteName = SPR_LNEW
SpriteFrame = H
Duration = 2
Next = S_EPONA_WALK9
Var1 = 0
Var2 = 0

State S_EPONA_WALK9
SpriteName = SPR_LNEW
SpriteFrame = I
Duration = 2
Next = S_EPONA_WALK10
Var1 = 0
Var2 = 0

State S_EPONA_WALK10
SpriteName = SPR_LNEW
SpriteFrame = J
Duration = 2
Next = S_EPONA_WALK11
Var1 = 0
Var2 = 0

State S_EPONA_WALK11
SpriteName = SPR_LNEW
SpriteFrame = K
Duration = 2
Next = S_EPONA_WALK1
Var1 = 0
Var2 = 0
Var2 = 0
