State S_EPONA_HURT1
SpriteName = SPR_LNEH
SpriteFrame = A
Duration = 1
Next = S_EPONA_HURT2
Var1 = 0
Var2 = 0

State S_EPONA_HURT2
SpriteName = SPR_LNEH
SpriteFrame = B
Duration = 1
Next = S_EPONA_HURT3
Var1 = 0
Var2 = 0

State S_EPONA_HURT3
SpriteName = SPR_LNEH
SpriteFrame = C
Duration = 1
Next = S_EPONA_HURT4
Var1 = 0
Var2 = 0

State S_EPONA_HURT4
SpriteName = SPR_LNEH
SpriteFrame = D
Duration = 1
Next = S_EPONA_HURT5
Var1 = 0
Var2 = 0

State S_EPONA_HURT5
SpriteName = SPR_LNEH
SpriteFrame = E
Duration = 1
Next = S_EPONA_HURT6
Var1 = 0
Var2 = 0

State S_EPONA_HURT6
SpriteName = SPR_LNEH
SpriteFrame = F
Duration = 1
Next = S_EPONA_HURT7
Var1 = 0
Var2 = 0

State S_EPONA_HURT7
SpriteName = SPR_LNEH
SpriteFrame = G
Duration = 1
Next = S_EPONA_HURT8
Var1 = 0
Var2 = 0

State S_EPONA_HURT8
SpriteName = SPR_LNEH
SpriteFrame = H
Duration = 1
Next = S_EPONA_HURT9
Var1 = 0
Var2 = 0

State S_EPONA_HURT9
SpriteName = SPR_LNEH
SpriteFrame = I
Duration = 1
Next = S_EPONA_HURT10
Var1 = 0
Var2 = 0

State S_EPONA_HURT10
SpriteName = SPR_LNEH
SpriteFrame = J
Duration = 1
Next = S_EPONA_HURT11
Var1 = 0
Var2 = 0

State S_EPONA_HURT11
SpriteName = SPR_LNEH
SpriteFrame = K
Duration = 1
Next = S_EPONA_HURT12
Var1 = 0
Var2 = 0

State S_EPONA_HURT12
SpriteName = SPR_LNEH
SpriteFrame = L
Duration = 1
Next = S_EPONA_HURT13
Var1 = 0
Var2 = 0

State S_EPONA_HURT13
SpriteName = SPR_LNEH
SpriteFrame = M
Duration = 1
Next = S_EPONA_HURT14
Var1 = 0
Var2 = 0

State S_EPONA_HURT14
SpriteName = SPR_LNEH
SpriteFrame = N
Duration = 1
Next = S_EPONA_HURT15
Var1 = 0
Var2 = 0

State S_EPONA_HURT15
SpriteName = SPR_LNEH
SpriteFrame = O
Duration = 1
Next = S_EPONA_HURT16
Var1 = 0
Var2 = 0

State S_EPONA_HURT16
SpriteName = SPR_LNEH
SpriteFrame = P
Duration = -1
Next = S_EPONA_HURT16
Var1 = 0
Var2 = 0
