State S_EPONA_DASH1
SpriteName = SPR_LNED
SpriteFrame = A
Duration = 1
Next = S_EPONA_DASH2
Var1 = 0
Var2 = 0

State S_EPONA_DASH2
SpriteName = SPR_LNED
SpriteFrame = B
Duration = 1
Next = S_EPONA_DASH3
Var1 = 0
Var2 = 0

State S_EPONA_DASH3
SpriteName = SPR_LNED
SpriteFrame = C
Duration = 1
Next = S_EPONA_DASH4
Var1 = 0
Var2 = 0

State S_EPONA_DASH4
SpriteName = SPR_LNED
SpriteFrame = D
Duration = 1
Next = S_EPONA_DASH5
Var1 = 0
Var2 = 0

State S_EPONA_DASH5
SpriteName = SPR_LNED
SpriteFrame = E
Duration = 1
Next = S_EPONA_DASH6
Var1 = 0
Var2 = 0

State S_EPONA_DASH6
SpriteName = SPR_LNED
SpriteFrame = F
Duration = 1
Next = S_EPONA_DASH7
Var1 = 0
Var2 = 0

State S_EPONA_DASH7
SpriteName = SPR_LNED
SpriteFrame = G
Duration = 1
Next = S_EPONA_DASH8
Var1 = 0
Var2 = 0

State S_EPONA_DASH8
SpriteName = SPR_LNED
SpriteFrame = H
Duration = 1
Next = S_EPONA_DASH9
Var1 = 0
Var2 = 0

State S_EPONA_DASH9
SpriteName = SPR_LNED
SpriteFrame = I
Duration = 1
Next = S_EPONA_DASH10
Var1 = 0
Var2 = 0

State S_EPONA_DASH10
SpriteName = SPR_LNED
SpriteFrame = J
Duration = 1
Next = S_EPONA_DASH11
Var1 = 0
Var2 = 0

State S_EPONA_DASH11
SpriteName = SPR_LNED
SpriteFrame = K
Duration = 1
Next = S_EPONA_DASH12
Var1 = 0
Var2 = 0

State S_EPONA_DASH12
SpriteName = SPR_LNED
SpriteFrame = L
Duration = 1
Next = S_EPONA_DASH13
Var1 = 0
Var2 = 0

State S_EPONA_DASH13
SpriteName = SPR_LNED
SpriteFrame = M
Duration = 1
Next = S_EPONA_DASH14
Var1 = 0
Var2 = 0

State S_EPONA_DASH14
SpriteName = SPR_LNED
SpriteFrame = N
Duration = 1
Next = S_EPONA_DASH15
Var1 = 0
Var2 = 0

State S_EPONA_DASH15
SpriteName = SPR_LNED
SpriteFrame = O
Duration = 1
Next = S_EPONA_DASH16
Var1 = 0
Var2 = 0

State S_EPONA_DASH16
SpriteName = SPR_LNED
SpriteFrame = P
Duration = 1
Next = S_EPONA_DASH17
Var1 = 0
Var2 = 0

State S_EPONA_DASH17
SpriteName = SPR_LNED
SpriteFrame = Q
Duration = 1
Next = S_EPONA_DASH18
Var1 = 0
Var2 = 0

State S_EPONA_DASH18
SpriteName = SPR_LNED
SpriteFrame = R
Duration = 1
Next = S_EPONA_DASH19
Var1 = 0
Var2 = 0

State S_EPONA_DASH19
SpriteName = SPR_LNED
SpriteFrame = S
Duration = 1
Next = S_EPONA_DASH20
Var1 = 0
Var2 = 0

State S_EPONA_DASH20
SpriteName = SPR_LNED
SpriteFrame = T
Duration = 1
Next = S_EPONA_DASH21
Var1 = 0
Var2 = 0

State S_EPONA_DASH21
SpriteName = SPR_LNED
SpriteFrame = U
Duration = 1
Next = S_EPONA_DASH22
Var1 = 0
Var2 = 0

State S_EPONA_DASH22
SpriteName = SPR_LNED
SpriteFrame = V
Duration = 1
Next = S_EPONA_RUN1
Var1 = 0
Var2 = 0
