# Dummy object for Link and Epona
Object MT_LINKEPONADUMMY
MapThingNum = -1
SpawnState = S_EPONA_IDLE
SpawnHealth = 1
SeeState = S_EPONA_IDLE
SeeSound = 0
ReactionTime = 0
AttackSound = SFX_THOK
PainState = S_EPONA_IDLE
PainChance = MT_THOK
PainSound = 0
MeleeState = 0
MissileState = S_EPONA_IDLE
DeathState = S_EPONA_IDLE
XDeathState = 0
DeathSound = 0
Speed = 1
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
Mass = 1000
Damage = MT_THOK
ActiveSound = 0
Flags = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT
RaiseState = MT_THOK
DispOffset = 512

State S_EPONA_IDLE
SpriteName = SPR_LNEP
SpriteFrame = A
Duration = -1
Next = S_EPONA_IDLE
Var1 = 0
Var2 = 0

State S_EPONA_RUN1
SpriteName = SPR_LNEP
SpriteFrame = B
Duration = 2
Next = S_EPONA_RUN2
Var1 = 0
Var2 = 0

State S_EPONA_RUN2
SpriteName = SPR_LNEP
SpriteFrame = C
Duration = 2
Next = S_EPONA_RUN3
Var1 = 0
Var2 = 0

State S_EPONA_RUN3
SpriteName = SPR_LNEP
SpriteFrame = D
Duration = 2
Next = S_EPONA_RUN4
Var1 = 0
Var2 = 0

State S_EPONA_RUN4
SpriteName = SPR_LNEP
SpriteFrame = E
Duration = 2
Next = S_EPONA_RUN5
Var1 = 0
Var2 = 0

State S_EPONA_RUN5
SpriteName = SPR_LNEP
SpriteFrame = F
Duration = 2
Next = S_EPONA_RUN6
Var1 = 0
Var2 = 0

State S_EPONA_RUN6
SpriteName = SPR_LNEP
SpriteFrame = G
Duration = 2
Next = S_EPONA_RUN7
Var1 = 0
Var2 = 0

State S_EPONA_RUN7
SpriteName = SPR_LNEP
SpriteFrame = H
Duration = 2
Next = S_EPONA_RUN8
Var1 = 0
Var2 = 0

State S_EPONA_RUN8
SpriteName = SPR_LNEP
SpriteFrame = I
Duration = 2
Next = S_EPONA_RUN9
Var1 = 0
Var2 = 0

State S_EPONA_RUN9
SpriteName = SPR_LNEP
SpriteFrame = J
Duration = 2
Next = S_EPONA_RUN10
Var1 = 0
Var2 = 0

State S_EPONA_RUN10
SpriteName = SPR_LNEP
SpriteFrame = K
Duration = 2
Next = S_EPONA_RUN11
Var1 = 0
Var2 = 0

State S_EPONA_RUN11
SpriteName = SPR_LNEP
SpriteFrame = L
Duration = 2
Next = S_EPONA_RUN1
Var1 = 0
Var2 = 0

State S_EPONA_SQUISH
SpriteName = SPR_LNEP
SpriteFrame = M
Duration = -1
Next = S_EPONA_SQUISH
Var1 = 0
Var2 = 0
