freeslot("SKINCOLOR_CYERCURY") skincolors[SKINCOLOR_CYERCURY] = { name = "Cyercury", ramp = {0,129,255,133,141,12,14,15,17,173,137,138,138,139,29,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_OVERLAY") skincolors[SKINCOLOR_OVERLAY] = { name = "Overlay", ramp = {0,120,122,123,98,66,53,53,33,203,182,182,184,185,187,31}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_ALIEN") skincolors[SKINCOLOR_ALIEN] = { name = "Alien", ramp = {0,120,122,123,123,133,114,115,116,117,118,118,119,119,111,31}, invcolor = SKINCOLOR_DUSK, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_MOONIGHT") skincolors[SKINCOLOR_MOONIGHT] = { name = "Moon Night", ramp = {0,2,4,6,9,11,13,14,194,183,182,182,183,185,187,31}, invcolor = SKINCOLOR_VIOLET, invshade = 9, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_LAVA") skincolors[SKINCOLOR_LAVA] = { name = "Lava", ramp = {0,80,88,89,65,53,55,35,36,36,37,38,41,44,17,31}, invcolor = SKINCOLOR_FLAME, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_OCEANBLUE") skincolors[SKINCOLOR_OCEANBLUE] = { name = "Ocean Blue", ramp = {0,149,153,156,169,159,253,253,253,254,254,254,254,30,31,31}, invcolor = SKINCOLOR_SKY, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_EGG") skincolors[SKINCOLOR_EGG] = { name = "Egg", ramp = {0,88,96,98,96,80,0,0,0,3,7,12,17,21,26,31}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_ENDER") skincolors[SKINCOLOR_ENDER] = { name = "Ender", ramp = {0,177,180,182,184,197,26,27,27,28,28,29,29,30,30,31}, invcolor = SKINCOLOR_GREEN, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_ORANGEINICE") skincolors[SKINCOLOR_ORANGEINICE] = { name = "Oranje Wraped In Sky", ramp = {0,128,129,130,7,85,52,54,56,58,68,69,79,238,29,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_SKYMAP, accessible = true }