FREESLOT
MT_EHFLOWER0
MT_EHFLOWER1
MT_EHFLOWER2
MT_EHFLOWER3
MT_EHFLOWER4
MT_EHTREE
MT_EHBUSH
S_EHFLOWER0
S_EHFLOWER1
S_EHFLOWER2
S_EHFLOWER3
S_EHTREE
S_EHBUSH
SPR_SRT0
SPR_SRB0
SPR_SRF0
SPR_SRF1
SPR_SRF2
SPR_SRF3
SPR_SRP5



Object MT_EHFLOWER0
#$Name Flower 0
#$Sprite SRF0A0
MapThingNum = 2473
SpawnState = S_EHFLOWER0
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY

State S_EHFLOWER0
SpriteName = SRF0
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 16
Next = S_EHFLOWER0

Object MT_EHFLOWER1
#$Name Flower 1
#$Sprite SRF1A0
MapThingNum = 1233
SpawnState = S_EHFLOWER1
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY

State S_EHFLOWER1
SpriteName = SRF1
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 16
Next = S_EHFLOWER1

Object MT_EHFLOWER2
#$Name Flower 2
#$Sprite SRF2A0
MapThingNum = 2936
SpawnState = S_EHFLOWER2
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY

State S_EHFLOWER2
SpriteName = SRF2
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 16
Next = S_EHFLOWER2


Object MT_EHFLOWER3
#$Name Flower 3
#$Sprite SRF3A0
MapThingNum = 1232
SpawnState = S_EHFLOWER3
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY

State S_EHFLOWER3
SpriteName = SRF3
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 16
Next = S_EHFLOWER3

Object MT_EHTREE
#$Name Tree
#$Sprite SRT0A0
MapThingNum = 1230
SpawnState = S_EHTREE
Radius = 13*FRACUNIT
Height = 330*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY

State S_EHTREE
SpriteName = SRT0
Next = S_EHTREE

Object MT_EHBUSH
#$Name Bush
#$Sprite SRB0A0
MapThingNum = 1231
SpawnState = S_EHBUSH
Radius = 15*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY

State S_EHBUSH
SpriteName = SRB0
Next = S_EHBUSH

