freeslot("SKINCOLOR_END") skincolors[SKINCOLOR_END] = { name = "End", ramp = {0,0,0,0,0,152,152,152,152,152,152,31,31,31,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 113, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_RIMLIGHTRED") skincolors[SKINCOLOR_RIMLIGHTRED] = { name = "Rimlight Red", ramp = {210,32,33,34,35,37,39,42,42,40,38,36,35,35,35,35}, invcolor = SKINCOLOR_RED, invshade = 114, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TROPICAL") skincolors[SKINCOLOR_TROPICAL] = { name = "Tropical", ramp = {80,81,81,82,82,89,123,123,123,123,135,135,136,136,137,156}, invcolor = SKINCOLOR_GREEN, invshade = 115, chatcolor = V_CYANMAP, accessible = true } freeslot("SKINCOLOR_WARPED") skincolors[SKINCOLOR_WARPED] = { name = "Warped", ramp = {168,166,182,183,184,167,168,168,167,184,183,182,182,184,167,168}, invcolor = SKINCOLOR_PURPLE, invshade = 116, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_BLOCKS") skincolors[SKINCOLOR_BLOCKS] = { name = "Blocks", ramp = {82,72,73,112,114,116,37,40,42,151,155,157,165,166,168,31}, invcolor = SKINCOLOR_YELLOW, invshade = 117, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_TREAT") skincolors[SKINCOLOR_TREAT] = { name = "Treat", ramp = {0,48,217,51,53,54,55,56,56,215,206,185,166,166,151,152}, invcolor = SKINCOLOR_ORANGE, invshade = 118, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_COTTONCANDY") skincolors[SKINCOLOR_COTTONCANDY] = { name = "Cotton Candy", ramp = {252,252,176,176,176,160,160,160,146,146,147,134,134,135,135,135}, invcolor = SKINCOLOR_BLUE, invshade = 119, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_ASHURA") skincolors[SKINCOLOR_ASHURA] = { name = "Ashura", ramp = {31,31,31,31,31,31,112,113,113,114,114,115,125,126,126,126}, invcolor = SKINCOLOR_GREEN, invshade = 120, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_GOOFY") skincolors[SKINCOLOR_GOOFY] = { name = "Goofy", ramp = {120,120,120,112,112,112,112,116,116,116,116,116,116,116,116,116}, invcolor = SKINCOLOR_GREEN, invshade = 121, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_VINE") skincolors[SKINCOLOR_VINE] = { name = "Vine", ramp = {134,134,134,134,134,134,134,134,134,136,136,136,136,136,136,136}, invcolor = SKINCOLOR_BLUE, invshade = 122, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CHEESE") skincolors[SKINCOLOR_CHEESE] = { name = "Cheese", ramp = {74,74,74,74,65,6,8,11,13,16,18,21,23,26,28,31}, invcolor = SKINCOLOR_YELLOW, invshade = 123, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_CHROME") skincolors[SKINCOLOR_CHROME] = { name = "Chrome", ramp = {0,2,4,6,170,170,171,172,172,172,171,170,170,170,170,170}, invcolor = SKINCOLOR_BLUE, invshade = 124, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FROG") skincolors[SKINCOLOR_FROG] = { name = "Frog", ramp = {35,55,53,74,74,188,98,112,112,122,135,151,165,182,204,35}, invcolor = SKINCOLOR_RED, invshade = 125, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_HOTMETAL") skincolors[SKINCOLOR_HOTMETAL] = { name = "Hot Metal", ramp = {31,31,30,30,30,47,47,47,47,47,71,36,36,38,39,41}, invcolor = SKINCOLOR_RED, invshade = 126, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DETERMINATION") skincolors[SKINCOLOR_DETERMINATION] = { name = "DETERMINATION", ramp = {135,135,135,135,135,135,181,181,181,181,181,135,135,135,135,135}, invcolor = SKINCOLOR_BLUE, invshade = 127, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_LOVE") skincolors[SKINCOLOR_LOVE] = { name = "LOVE", ramp = {98,98,98,98,98,98,81,81,81,81,81,98,98,98,98,98}, invcolor = SKINCOLOR_GREEN, invshade = 128, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_SOUR") skincolors[SKINCOLOR_SOUR] = { name = "Sour", ramp = {81,84,64,189,189,190,93,246,19,19,196,196,196,167,167,167}, invcolor = SKINCOLOR_GREEN, invshade = 129, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_THROWBACK") skincolors[SKINCOLOR_THROWBACK] = { name = "Throwback", ramp = {170,170,170,172,172,172,173,173,173,168,168,168,168,168,168,168}, invcolor = SKINCOLOR_BLUE, invshade = 130, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SUPER") skincolors[SKINCOLOR_SUPER] = { name = "Super", ramp = {52,52,52,52,215,215,215,215,215,78,78,78,78,78,78,78}, invcolor = SKINCOLOR_RED, invshade = 131, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SUPERDUPER") skincolors[SKINCOLOR_SUPERDUPER] = { name = "Super Duper", ramp = {0,0,0,0,52,52,52,52,52,104,104,104,104,104,104,104}, invcolor = SKINCOLOR_GREEN, invshade = 132, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_PORTABLE") skincolors[SKINCOLOR_PORTABLE] = { name = "Portable", ramp = {189,189,189,190,190,190,106,106,106,106,109,109,109,109,109,109}, invcolor = SKINCOLOR_GREEN, invshade = 133, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_DREM") skincolors[SKINCOLOR_DREM] = { name = "Drem", ramp = {176,176,176,176,176,176,181,181,181,181,181,181,181,181,181,181}, invcolor = SKINCOLOR_PINK, invshade = 134, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_BIGSHOT") skincolors[SKINCOLOR_BIGSHOT] = { name = "Big Shot", ramp = {73,73,73,73,73,73,73,73,209,209,209,209,209,209,209,209}, invcolor = SKINCOLOR_PINK, invshade = 135, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_WORLD") skincolors[SKINCOLOR_WORLD] = { name = "World", ramp = {203,203,203,203,205,205,205,205,71,71,71,31,31,31,31,31}, invcolor = SKINCOLOR_RED, invshade = 136, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_KATT") skincolors[SKINCOLOR_KATT] = { name = "Katt", ramp = {182,182,182,182,183,183,183,184,184,184,184,184,185,185,185,185}, invcolor = SKINCOLOR_PINK, invshade = 137, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_POLYGONAL") skincolors[SKINCOLOR_POLYGONAL] = { name = "Polygonal", ramp = {35,36,36,37,37,38,38,39,39,40,40,41,41,42,42,43}, invcolor = SKINCOLOR_RED, invshade = 138, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GLITCHY") skincolors[SKINCOLOR_GLITCHY] = { name = "Glitchy", ramp = {152,153,153,154,154,155,156,157,1,3,6,8,11,14,16,19}, invcolor = SKINCOLOR_BLUE, invshade = 139, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BLURPLE") skincolors[SKINCOLOR_BLURPLE] = { name = "Blurple", ramp = {164,164,164,150,150,151,151,153,155,156,157,138,138,138,138,139}, invcolor = SKINCOLOR_BLUE, invshade = 140, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_PORCUPINE") skincolors[SKINCOLOR_PORCUPINE] = { name = "Porcupine", ramp = {165,165,165,165,165,165,165,165,165,165,165,165,165,165,165,165}, invcolor = SKINCOLOR_BLUE, invshade = 141, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BERSERK") skincolors[SKINCOLOR_BERSERK] = { name = "Berserk", ramp = {255,255,255,255,255,255,255,134,134,135,135,135,135,135,135,135}, invcolor = SKINCOLOR_CYAN, invshade = 142, chatcolor = V_CYANMAP, accessible = true } freeslot("SKINCOLOR_PUFFBALL") skincolors[SKINCOLOR_PUFFBALL] = { name = "Puffball", ramp = {200,200,200,200,200,200,202,202,202,202,202,31,31,31,31,31}, invcolor = SKINCOLOR_PINK, invshade = 143, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_EVIL") skincolors[SKINCOLOR_EVIL] = { name = "EVIL", ramp = {74,74,74,74,134,134,134,134,125,125,125,125,34,34,34,34}, invcolor = SKINCOLOR_RED, invshade = 144, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GOOMB") skincolors[SKINCOLOR_GOOMB] = { name = "Goomb", ramp = {49,49,49,56,56,56,56,56,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 145, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_POLISHEDRUBY") skincolors[SKINCOLOR_POLISHEDRUBY] = { name = "Polished Ruby", ramp = {176,200,200,201,32,33,33,33,34,34,34,204,183,183,182,182}, invcolor = SKINCOLOR_RED, invshade = 146, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SHIFTINGHUE") skincolors[SKINCOLOR_SHIFTINGHUE] = { name = "Shifting Hue", ramp = {72,72,72,72,96,96,112,112,113,114,125,125,125,126,126,127}, invcolor = SKINCOLOR_GREEN, invshade = 147, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_STREETLIGHT") skincolors[SKINCOLOR_STREETLIGHT] = { name = "Streetlight", ramp = {73,75,76,77,77,78,233,249,22,22,174,174,168,156,155,155}, invcolor = SKINCOLOR_YELLOW, invshade = 148, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_NICKELS") skincolors[SKINCOLOR_NICKELS] = { name = "Nickels", ramp = {122,122,122,122,122,122,122,122,122,122,122,122,122,122,122,122}, invcolor = SKINCOLOR_BLUE, invshade = 149, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CHOKINGONCHIPS") skincolors[SKINCOLOR_CHOKINGONCHIPS] = { name = "Choking on chips", ramp = {0,1,2,3,4,5,6,7,8,170,170,171,171,195,172,172}, invcolor = SKINCOLOR_PURPLE, invshade = 150, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_REALHARDWARE") skincolors[SKINCOLOR_REALHARDWARE] = { name = "Real Hardware", ramp = {35,36,37,38,39,40,41,42,43,44,45,71,46,47,47,30}, invcolor = SKINCOLOR_RED, invshade = 151, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_UNAWARE") skincolors[SKINCOLOR_UNAWARE] = { name = "Unaware", ramp = {255,255,122,123,124,142,125,143,127,127,143,125,142,123,122,255}, invcolor = SKINCOLOR_BLUE, invshade = 152, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_RABBITMAN") skincolors[SKINCOLOR_RABBITMAN] = { name = "Rabbit Man", ramp = {195,195,195,195,195,195,195,195,195,195,195,195,195,195,195,195}, invcolor = SKINCOLOR_PURPLE, invshade = 153, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_OLDSUPERCONSOLE") skincolors[SKINCOLOR_OLDSUPERCONSOLE] = { name = "Old Super Console", ramp = {81,81,81,81,82,84,85,86,242,244,246,248,251,238,28,31}, invcolor = SKINCOLOR_YELLOW, invshade = 154, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_REDFAMILYCOMPUTER") skincolors[SKINCOLOR_REDFAMILYCOMPUTER] = { name = "Red Family Computer", ramp = {80,80,80,80,48,48,48,216,42,43,43,44,45,45,71,46}, invcolor = SKINCOLOR_YELLOW, invshade = 155, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_GAMEENGINE") skincolors[SKINCOLOR_GAMEENGINE] = { name = "Game Engine", ramp = {135,135,135,135,136,136,172,172,172,173,173,173,20,21,21,22}, invcolor = SKINCOLOR_BLUE, invshade = 156, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FRUTIGERBLUE") skincolors[SKINCOLOR_FRUTIGERBLUE] = { name = "Frutiger Blue", ramp = {255,255,255,134,134,134,134,135,135,149,149,149,149,164,165,165}, invcolor = SKINCOLOR_BLUE, invshade = 157, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FASTFOOD") skincolors[SKINCOLOR_FASTFOOD] = { name = "Fast Food", ramp = {73,73,73,73,91,141,135,135,136,136,138,169,169,169,169,169}, invcolor = SKINCOLOR_BLUE, invshade = 158, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_NOSTALGIABAIT") skincolors[SKINCOLOR_NOSTALGIABAIT] = { name = "Nostalgia Bait", ramp = {167,185,196,244,225,66,75,74,74,75,66,225,244,196,185,167}, invcolor = SKINCOLOR_PURPLE, invshade = 159, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_INTHEMAILBOX") skincolors[SKINCOLOR_INTHEMAILBOX] = { name = "In The Mailbox", ramp = {0,0,0,0,0,0,1,1,1,1,1,1,80,80,80,80}, invcolor = SKINCOLOR_RED, invshade = 160, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GARLIC") skincolors[SKINCOLOR_GARLIC] = { name = "Garlic", ramp = {81,83,72,73,74,65,65,221,222,212,194,194,194,164,164,164}, invcolor = SKINCOLOR_YELLOW, invshade = 161, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_TACO") skincolors[SKINCOLOR_TACO] = { name = "Taco", ramp = {0,176,161,162,163,164,165,152,153,153,154,155,155,156,157,158}, invcolor = SKINCOLOR_PURPLE, invshade = 162, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_MOTIONCONTROLS") skincolors[SKINCOLOR_MOTIONCONTROLS] = { name = "Motion Controls", ramp = {0,0,0,0,0,128,128,129,129,130,130,131,131,131,255,255}, invcolor = SKINCOLOR_CYAN, invshade = 163, chatcolor = V_CYANMAP, accessible = true } freeslot("SKINCOLOR_VAPORWAVE") skincolors[SKINCOLOR_VAPORWAVE] = { name = "Vaporwave", ramp = {179,179,179,162,162,163,163,163,164,166,166,166,166,154,154,154}, invcolor = SKINCOLOR_PURPLE, invshade = 164, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_WOLF") skincolors[SKINCOLOR_WOLF] = { name = "Wolf", ramp = {3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,17}, invcolor = SKINCOLOR_GREEN, invshade = 165, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_CHOCCYMILKENJOYER") skincolors[SKINCOLOR_CHOCCYMILKENJOYER] = { name = "Choccy Milk Enjoyer", ramp = {216,216,216,216,51,51,51,51,51,53,53,53,53,53,53,53}, invcolor = SKINCOLOR_ORANGE, invshade = 166, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_LEMONMAN") skincolors[SKINCOLOR_LEMONMAN] = { name = "Lemon Man", ramp = {73,73,73,73,74,53,54,35,35,35,35,35,35,35,35,35}, invcolor = SKINCOLOR_YELLOW, invshade = 167, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_JESTER") skincolors[SKINCOLOR_JESTER] = { name = "Jester", ramp = {35,36,37,38,39,206,206,185,135,135,135,135,150,150,151,151}, invcolor = SKINCOLOR_RED, invshade = 168, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_METRONOMICMASTER") skincolors[SKINCOLOR_METRONOMICMASTER] = { name = "Metronomic Master", ramp = {114,114,114,114,114,114,115,115,115,115,115,115,115,115,115,115}, invcolor = SKINCOLOR_GREEN, invshade = 169, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_PSYCHICFRIEND") skincolors[SKINCOLOR_PSYCHICFRIEND] = { name = "Psychic Friend", ramp = {166,166,166,166,166,166,74,74,74,74,74,74,74,74,74,74}, invcolor = SKINCOLOR_YELLOW, invshade = 170, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_SPLETZER") skincolors[SKINCOLOR_SPLETZER] = { name = "Spletzer", ramp = {53,53,53,53,55,55,55,34,34,34,34,34,34,205,205,205}, invcolor = SKINCOLOR_ORANGE, invshade = 171, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_TICTAC") skincolors[SKINCOLOR_TICTAC] = { name = "Tic Tac", ramp = {0,1,128,128,120,120,120,121,121,121,121,121,122,122,122,122}, invcolor = SKINCOLOR_GREEN, invshade = 172, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_LIGHTMODE") skincolors[SKINCOLOR_LIGHTMODE] = { name = "Light Mode", ramp = {178,161,161,146,132,132,132,255,255,122,122,122,123,123,112,112}, invcolor = SKINCOLOR_GREEN, invshade = 173, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_SAKURA") skincolors[SKINCOLOR_SAKURA] = { name = "Sakura", ramp = {210,211,211,212,244,246,247,248,250,251,25,26,27,28,30,31}, invcolor = SKINCOLOR_PINK, invshade = 174, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_GREENERY") skincolors[SKINCOLOR_GREENERY] = { name = "Greenery", ramp = {97,97,97,98,98,98,99,99,99,100,100,100,101,124,124,124}, invcolor = SKINCOLOR_GREEN, invshade = 175, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_SIXTYFOUR") skincolors[SKINCOLOR_SIXTYFOUR] = { name = "Sixty Four", ramp = {64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64}, invcolor = SKINCOLOR_YELLOW, invshade = 176, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_BLUESUN") skincolors[SKINCOLOR_BLUESUN] = { name = "The Blue Sun", ramp = {161,161,161,162,162,162,162,162,151,153,154,155,156,157,157,158}, invcolor = SKINCOLOR_PURPLE, invshade = 177, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_EXTRAPINKROSE") skincolors[SKINCOLOR_EXTRAPINKROSE] = { name = "Extra Pink Rose", ramp = {48,200,201,178,179,180,180,181,181,182,183,184,166,167,156,157}, invcolor = SKINCOLOR_PINK, invshade = 178, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_UGH") skincolors[SKINCOLOR_UGH] = { name = "Ugh", ramp = {113,113,114,114,103,103,104,104,94,21,21,197,197,197,186,185}, invcolor = SKINCOLOR_GREEN, invshade = 178, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_OILFIRE") skincolors[SKINCOLOR_OILFIRE] = { name = "Oil Fire", ramp = {75,76,78,79,239,30,30,47,46,45,43,41,40,38,37,35}, invcolor = SKINCOLOR_YELLOW, invshade = 179, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_NIGHTVISION") skincolors[SKINCOLOR_NIGHTVISION] = { name = "Night Vision", ramp = {31,31,31,31,31,31,31,31,111,238,79,78,76,75,74,73}, invcolor = SKINCOLOR_YELLOW, invshade = 180, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_MAYO") skincolors[SKINCOLOR_MAYO] = { name = "Mayo", ramp = {2,208,4,5,6,7,8,240,240,241,241,242,243,244,245,246}, invcolor = SKINCOLOR_YELLOW, invshade = 181, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_BUBBLYJOY") skincolors[SKINCOLOR_BUBBLYJOY] = { name = "Bubbly Joy", ramp = {255,255,255,133,133,133,148,148,148,162,162,163,163,182,181,181}, invcolor = SKINCOLOR_PINK, invshade = 182, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_PENCIL") skincolors[SKINCOLOR_PENCIL] = { name = "Pencil", ramp = {0,0,0,0,0,0,13,13,13,13,13,31,31,31,31,31}, invcolor = SKINCOLOR_WHITE, invshade = 183, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_NES") skincolors[SKINCOLOR_NES] = { name = "NES", ramp = {0,3,6,10,13,17,20,24,27,31,215,33,34,36,39,41}, invcolor = SKINCOLOR_WHITE, invshade = 184, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_BLUEJAY") skincolors[SKINCOLOR_BLUEJAY] = { name = "Blue Jay", ramp = {0,0,0,144,145,132,134,135,135,135,135,135,151,151,153,154}, invcolor = SKINCOLOR_WHITE, invshade = 184, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_SINISTER") skincolors[SKINCOLOR_SINISTER] = { name = "Sinister", ramp = {0,50,52,54,57,58,59,59,142,142,142,142,143,143,127,127}, invcolor = SKINCOLOR_BLUE, invshade = 185, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_QUIET") skincolors[SKINCOLOR_QUIET] = { name = "Quiet", ramp = {152,152,152,152,152,152,152,152,152,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_BLUE, invshade = 186, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_HOLLOW") skincolors[SKINCOLOR_HOLLOW] = { name = "Hollow", ramp = {128,128,128,128,128,146,170,172,137,137,137,138,138,139,29,31}, invcolor = SKINCOLOR_WHITE, invshade = 187, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_MAD") skincolors[SKINCOLOR_MAD] = { name = "Mad", ramp = {51,51,52,33,33,34,34,38,39,41,42,44,71,47,30,31}, invcolor = SKINCOLOR_RED, invshade = 188, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BAD") skincolors[SKINCOLOR_BAD] = { name = "Bad", ramp = {209,201,192,192,182,183,184,184,185,185,186,186,187,187,29,31}, invcolor = SKINCOLOR_PINK, invshade = 189, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_DERAILEDTRAIN") skincolors[SKINCOLOR_DERAILEDTRAIN] = { name = "Derailed Train", ramp = {255,134,134,135,135,135,135,135,165,165,166,154,156,158,253,31}, invcolor = SKINCOLOR_BLUE, invshade = 190, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SHOEBENCH") skincolors[SKINCOLOR_SHOEBENCH] = { name = "Shoe Bench", ramp = {73,73,73,73,35,35,35,35,35,43,43,43,43,43,43,43}, invcolor = SKINCOLOR_RED, invshade = 191, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_MINTMAN2009") skincolors[SKINCOLOR_MINTMAN2009] = { name = "Mintman2009", ramp = {255,255,255,255,112,112,112,112,112,114,114,114,114,114,114,114}, invcolor = SKINCOLOR_GREEN, invshade = 192, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_ROARING") skincolors[SKINCOLOR_ROARING] = { name = "Roaring", ramp = {31,31,31,31,31,31,31,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_BLUE, invshade = 192, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CHATTY") skincolors[SKINCOLOR_CHATTY] = { name = "Chatty", ramp = {49,49,218,221,222,214,215,215,215,62,63,45,46,47,30,31}, invcolor = SKINCOLOR_RED, invshade = 193, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_EMBRACE") skincolors[SKINCOLOR_EMBRACE] = { name = "Embrace", ramp = {255,255,255,136,155,156,156,157,157,158,158,158,159,159,253,253}, invcolor = SKINCOLOR_BLUE, invshade = 194, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CHECKER") skincolors[SKINCOLOR_CHECKER] = { name = "Checker", ramp = {35,31,35,31,35,31,35,31,35,31,35,31,35,31,35,31}, invcolor = SKINCOLOR_RED, invshade = 195, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_THEREALONE") skincolors[SKINCOLOR_THEREALONE] = { name = "The Real One", ramp = {83,83,72,50,219,32,32,203,203,204,204,206,207,198,28,31}, invcolor = SKINCOLOR_YELLOW, invshade = 196, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_MAFIALEADER") skincolors[SKINCOLOR_MAFIALEADER] = { name = "Mafia Leader", ramp = {183,183,183,183,185,186,187,29,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_PURPLE, invshade = 197, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_ENA") skincolors[SKINCOLOR_ENA] = { name = "ENA", ramp = {73,73,73,74,74,74,75,75,151,154,155,157,158,253,254,31}, invcolor = SKINCOLOR_YELLOW, invshade = 198, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_BBQ") skincolors[SKINCOLOR_BBQ] = { name = "BBQ", ramp = {35,36,37,38,38,39,40,41,80,80,80,3,3,4,5,6}, invcolor = SKINCOLOR_RED, invshade = 199, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_C00L") skincolors[SKINCOLOR_C00L] = { name = "c00l", ramp = {35,35,35,35,36,36,36,36,36,36,36,37,37,37,37,31}, invcolor = SKINCOLOR_RED, invshade = 200, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_BOSS") skincolors[SKINCOLOR_BOSS] = { name = "Boss", ramp = {31,31,31,31,31,31,31,31,31,202,202,202,202,202,202,202}, invcolor = SKINCOLOR_RED, invshade = 201, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PORTALS") skincolors[SKINCOLOR_PORTALS] = { name = "Portals", ramp = {151,151,150,150,135,135,134,255,54,54,54,53,53,74,74,74}, invcolor = SKINCOLOR_BLUE, invshade = 202, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FIRE") skincolors[SKINCOLOR_FIRE] = { name = "Fire", ramp = {48,48,48,48,52,52,52,52,52,35,35,35,35,35,35,35}, invcolor = SKINCOLOR_RED, invshade = 203, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_LAD") skincolors[SKINCOLOR_LAD] = { name = "LAD", ramp = {35,36,36,37,38,39,39,40,75,73,73,74,74,75,76,77}, invcolor = SKINCOLOR_YELLOW, invshade = 204, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_POLAROPPOSITES") skincolors[SKINCOLOR_POLAROPPOSITES] = { name = "Polar Opposites", ramp = {0,1,2,3,4,200,200,200,201,202,203,205,197,25,28,31}, invcolor = SKINCOLOR_GREEN, invshade = 205, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_ACTUALFIRE") skincolors[SKINCOLOR_ACTUALFIRE] = { name = "Actual Fire", ramp = {54,54,56,59,40,41,43,46,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_RED, invshade = 206, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SANS") skincolors[SKINCOLOR_SANS] = { name = "sans.", ramp = {0,2,4,6,170,135,135,136,136,136,137,137,137,137,138,138}, invcolor = SKINCOLOR_BLUE, invshade = 207, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SSN") skincolors[SKINCOLOR_SSN] = { name = "SSN", ramp = {147,147,148,154,154,154,154,155,156,158,159,253,253,254,254,31}, invcolor = SKINCOLOR_BLUE, invshade = 208, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BOMBER") skincolors[SKINCOLOR_BOMBER] = { name = "Bomber", ramp = {83,83,84,52,54,54,54,55,58,60,42,44,71,47,30,31}, invcolor = SKINCOLOR_ORANGE, invshade = 209, chatcolor = V_ORANGEMAP, accessible = true }