freeslot("SKINCOLOR_END") skincolors[SKINCOLOR_END] = { name = "End", ramp = {0,0,0,0,0,152,152,152,152,152,152,31,31,31,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 113, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BACKLIGHTBLUSH") skincolors[SKINCOLOR_BACKLIGHTBLUSH] = { name = "Backlight Blush", ramp = {210,32,33,34,35,37,39,42,42,40,38,36,35,35,35,35}, invcolor = SKINCOLOR_RED, invshade = 114, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TROPICAL") skincolors[SKINCOLOR_TROPICAL] = { name = "Tropical", ramp = {80,81,81,82,82,89,123,123,123,123,135,135,136,136,137,156}, invcolor = SKINCOLOR_GREEN, invshade = 115, chatcolor = V_CYANMAP, accessible = true } freeslot("SKINCOLOR_WARPED") skincolors[SKINCOLOR_WARPED] = { name = "Warped", ramp = {168,166,182,183,184,167,168,168,167,184,183,182,182,184,167,168}, invcolor = SKINCOLOR_PURPLE, invshade = 116, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_BLOCKS") skincolors[SKINCOLOR_BLOCKS] = { name = "Blocks", ramp = {82,72,73,112,114,116,37,40,42,151,155,157,165,166,168,31}, invcolor = SKINCOLOR_YELLOW, invshade = 117, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_TREAT") skincolors[SKINCOLOR_TREAT] = { name = "Treat", ramp = {0,48,217,51,53,54,55,56,56,215,206,185,166,166,151,152}, invcolor = SKINCOLOR_ORANGE, invshade = 118, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_COTTONCANDY") skincolors[SKINCOLOR_COTTONCANDY] = { name = "Cotton Candy", ramp = {252,252,176,176,176,160,160,160,146,146,147,134,134,135,135,135}, invcolor = SKINCOLOR_BLUE, invshade = 119, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_ASHURA") skincolors[SKINCOLOR_ASHURA] = { name = "Ashura", ramp = {31,31,31,31,31,31,112,113,113,114,114,115,125,126,126,126}, invcolor = SKINCOLOR_GREEN, invshade = 120, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_GOOFY") skincolors[SKINCOLOR_GOOFY] = { name = "Goofy", ramp = {120,120,120,112,112,112,112,116,116,116,116,116,116,116,116,116}, invcolor = SKINCOLOR_GREEN, invshade = 121, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_VINE") skincolors[SKINCOLOR_VINE] = { name = "Vine", ramp = {134,134,134,134,134,134,134,134,134,136,136,136,136,136,136,136}, invcolor = SKINCOLOR_BLUE, invshade = 122, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CHEESE") skincolors[SKINCOLOR_CHEESE] = { name = "Cheese", ramp = {74,74,74,74,65,6,8,11,13,16,18,21,23,26,28,31}, invcolor = SKINCOLOR_YELLOW, invshade = 122, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_CHROME") skincolors[SKINCOLOR_CHROME] = { name = "Chrome", ramp = {0,2,4,6,170,170,171,172,172,172,171,170,170,170,170,170}, invcolor = SKINCOLOR_BLUE, invshade = 123, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FROG") skincolors[SKINCOLOR_FROG] = { name = "Frog", ramp = {35,55,53,74,74,188,98,112,112,122,135,151,165,182,204,35}, invcolor = SKINCOLOR_RED, invshade = 124, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_HOTMETAL") skincolors[SKINCOLOR_HOTMETAL] = { name = "Hot Metal", ramp = {31,31,30,30,30,47,47,47,47,47,71,36,36,38,39,41}, invcolor = SKINCOLOR_RED, invshade = 125, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DETERMINATION") skincolors[SKINCOLOR_DETERMINATION] = { name = "DETERMINATION", ramp = {135,135,135,135,135,135,181,181,181,181,181,135,135,135,135,135}, invcolor = SKINCOLOR_BLUE, invshade = 126, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_LOVE") skincolors[SKINCOLOR_LOVE] = { name = "LOVE", ramp = {98,98,98,98,98,98,81,81,81,81,81,98,98,98,98,98}, invcolor = SKINCOLOR_GREEN, invshade = 127, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_SOUR") skincolors[SKINCOLOR_SOUR] = { name = "Sour", ramp = {81,84,64,189,189,190,93,246,19,19,196,196,196,167,167,167}, invcolor = SKINCOLOR_GREEN, invshade = 128, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_THROWBACK") skincolors[SKINCOLOR_THROWBACK] = { name = "Throwback", ramp = {170,170,170,172,172,172,173,173,173,168,168,168,168,168,168,168}, invcolor = SKINCOLOR_BLUE, invshade = 129, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SUPER") skincolors[SKINCOLOR_SUPER] = { name = "Super", ramp = {52,52,52,52,215,215,215,215,215,78,78,78,78,78,78,78}, invcolor = SKINCOLOR_RED, invshade = 130, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SUPERDUPER") skincolors[SKINCOLOR_SUPERDUPER] = { name = "Super Duper", ramp = {0,0,0,0,52,52,52,52,52,104,104,104,104,104,104,104}, invcolor = SKINCOLOR_GREEN, invshade = 131, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_PORTABLE") skincolors[SKINCOLOR_PORTABLE] = { name = "Portable", ramp = {189,189,189,190,190,190,106,106,106,106,109,109,109,109,109,109}, invcolor = SKINCOLOR_GREEN, invshade = 132, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_DREM") skincolors[SKINCOLOR_DREM] = { name = "Drem", ramp = {176,176,176,176,176,176,181,181,181,181,181,181,181,181,181,181}, invcolor = SKINCOLOR_PINK, invshade = 133, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_BIGSHOT") skincolors[SKINCOLOR_BIGSHOT] = { name = "Big Shot", ramp = {73,73,73,73,73,73,73,73,209,209,209,209,209,209,209,209}, invcolor = SKINCOLOR_PINK, invshade = 134, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_WORLD") skincolors[SKINCOLOR_WORLD] = { name = "World", ramp = {203,203,203,203,205,205,205,205,71,71,71,31,31,31,31,31}, invcolor = SKINCOLOR_RED, invshade = 135, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_KATT") skincolors[SKINCOLOR_KATT] = { name = "Katt", ramp = {182,182,182,182,183,183,183,184,184,184,184,184,185,185,185,185}, invcolor = SKINCOLOR_PINK, invshade = 136, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_POLYGONAL") skincolors[SKINCOLOR_POLYGONAL] = { name = "Polygonal", ramp = {35,36,36,37,37,38,38,39,39,40,40,41,41,42,42,43}, invcolor = SKINCOLOR_RED, invshade = 137, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_GLITCHY") skincolors[SKINCOLOR_GLITCHY] = { name = "Glitchy", ramp = {152,153,153,154,154,155,156,157,1,3,6,8,11,14,16,19}, invcolor = SKINCOLOR_BLUE, invshade = 138, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BLURPLE") skincolors[SKINCOLOR_BLURPLE] = { name = "Blurple", ramp = {164,164,164,150,150,151,151,153,155,156,157,138,138,138,138,139}, invcolor = SKINCOLOR_BLUE, invshade = 139, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_PORCUPINE") skincolors[SKINCOLOR_PORCUPINE] = { name = "Porcupine", ramp = {165,165,165,165,165,165,165,165,165,165,165,165,165,165,165,165}, invcolor = SKINCOLOR_BLUE, invshade = 140, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BERSERK") skincolors[SKINCOLOR_BERSERK] = { name = "Berserk", ramp = {255,255,255,255,255,255,255,134,134,135,135,135,135,135,135,135}, invcolor = SKINCOLOR_CYAN, invshade = 141, chatcolor = V_CYANMAP, accessible = true } freeslot("SKINCOLOR_PUFFBALL") skincolors[SKINCOLOR_PUFFBALL] = { name = "Puffball", ramp = {200,200,200,200,200,200,202,202,202,202,202,31,31,31,31,31}, invcolor = SKINCOLOR_PINK, invshade = 142, chatcolor = V_PINKMAP, accessible = true } freeslot("SKINCOLOR_EVIL") skincolors[SKINCOLOR_EVIL] = { name = "EVIL", ramp = {74,74,74,74,134,134,134,134,125,125,125,125,34,34,34,34}, invcolor = SKINCOLOR_RED, invshade = 143, chatcolor = V_REDMAP, accessible = true }