freeslot("SKINCOLOR_END") skincolors[SKINCOLOR_END] = { name = "End", ramp = {0,0,0,0,0,152,152,152,152,152,152,31,31,31,31,31}, invcolor = SKINCOLOR_BLACK, invshade = 113, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_BACKLIGHTBLUSH") skincolors[SKINCOLOR_BACKLIGHTBLUSH] = { name = "Backlight Blush", ramp = {210,32,33,34,35,37,39,42,42,40,38,36,35,35,35,35}, invcolor = SKINCOLOR_RED, invshade = 114, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_TROPICAL") skincolors[SKINCOLOR_TROPICAL] = { name = "Tropical", ramp = {80,81,81,82,82,89,123,123,123,123,135,135,136,136,137,156}, invcolor = SKINCOLOR_GREEN, invshade = 115, chatcolor = V_CYANMAP, accessible = true } freeslot("SKINCOLOR_WARPED") skincolors[SKINCOLOR_WARPED] = { name = "Warped", ramp = {168,166,182,183,184,167,168,168,167,184,183,182,182,184,167,168}, invcolor = SKINCOLOR_PURPLE, invshade = 116, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_BLOCKS") skincolors[SKINCOLOR_BLOCKS] = { name = "Blocks", ramp = {82,72,73,112,114,116,37,40,42,151,155,157,165,166,168,31}, invcolor = SKINCOLOR_YELLOW, invshade = 117, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_TREAT") skincolors[SKINCOLOR_TREAT] = { name = "Treat", ramp = {0,48,217,51,53,54,55,56,56,215,206,185,166,166,151,152}, invcolor = SKINCOLOR_ORANGE, invshade = 118, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_COTTONCANDY") skincolors[SKINCOLOR_COTTONCANDY] = { name = "Cotton Candy", ramp = {252,252,176,176,176,160,160,160,146,146,147,134,134,135,135,135}, invcolor = SKINCOLOR_BLUE, invshade = 119, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_ASHURA") skincolors[SKINCOLOR_ASHURA] = { name = "Ashura", ramp = {31,31,31,31,31,31,112,113,113,114,114,115,125,126,126,126}, invcolor = SKINCOLOR_GREEN, invshade = 120, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_GOOFY") skincolors[SKINCOLOR_GOOFY] = { name = "Goofy", ramp = {120,120,120,112,112,112,112,116,116,116,116,116,116,116,116,116}, invcolor = SKINCOLOR_GREEN, invshade = 121, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_VINE") skincolors[SKINCOLOR_VINE] = { name = "Vine", ramp = {134,134,134,134,134,134,134,134,134,136,136,136,136,136,136,136}, invcolor = SKINCOLOR_BLUE, invshade = 122, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CHEESE") skincolors[SKINCOLOR_CHEESE] = { name = "Cheese", ramp = {74,74,74,74,65,6,8,11,13,16,18,21,23,26,28,31}, invcolor = SKINCOLOR_YELLOW, invshade = 122, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_CHROME") skincolors[SKINCOLOR_CHROME] = { name = "Chrome", ramp = {0,2,4,6,170,170,171,172,172,172,171,170,170,170,170,170}, invcolor = SKINCOLOR_BLUE, invshade = 123, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_FROG") skincolors[SKINCOLOR_FROG] = { name = "Frog", ramp = {35,55,53,74,74,188,98,112,112,122,135,151,165,182,204,35}, invcolor = SKINCOLOR_RED, invshade = 124, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_HOTMETAL") skincolors[SKINCOLOR_HOTMETAL] = { name = "Hot Metal", ramp = {31,31,30,30,30,47,47,47,47,47,71,36,36,38,39,41}, invcolor = SKINCOLOR_RED, invshade = 125, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_DETERMINATION") skincolors[SKINCOLOR_DETERMINATION] = { name = "DETERMINATION", ramp = {135,135,135,135,135,135,181,181,181,181,181,135,135,135,135,135}, invcolor = SKINCOLOR_BLUE, invshade = 126, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_LOVE") skincolors[SKINCOLOR_LOVE] = { name = "LOVE", ramp = {98,98,98,98,98,98,81,81 81,81,81,98,98,98,98,98}, invcolor = SKINCOLOR_GREEN, invshade = 127, chatcolor = V_GREENMAP, accessible = true }