freeslot("MT_ANTISTEPART", "S_ANTISTEPART1", "S_ANTISTEPART2", "SPR_ANSP")

mobjinfo[MT_ANTISTEPART] = {
    spawnstate = S_ANTISTEPART1,
    spawnhealth = 1000,
    seesound = sfx_fire,
    deathstate = S_NULL,
    deathsound = sfx_fire,
    speed = 45*FRACUNIT,
    radius = 16*FRACUNIT,
    height = 16*FRACUNIT,
    damage = 1,
    flags = MF_MISSILE|MF_NOGRAVITY|MF_PAPERCOLLISION
}

states[S_ANTISTEPART1] = {
	sprite = SPR_ANSP,
	frame = FF_FULLBRIGHT|A,
	tics = 2, 
	nextstate = S_ANTISTEPART2
}
	
states[S_ANTISTEPART2] = {
	sprite = SPR_ANSP,
	frame = FF_FULLBRIGHT|B,
	tics = 2, 
	nextstate = S_NULL
}